A Trick To Using Mines
ATG-GaMMoRiN
Join Date: 2003-10-10 Member: 21572Members
<div class="IPBDescription">gorges beware</div> ok , im pretty new to these forums. I think i should get started
I've discovered a trick of using mines against gorges and RTs. If you stack mines ON the hole of the Resource Nozzle , when gorge build an RT. The mines go boom , if the gorge is near enough , the blast radius will kill him. Ok here's some experiments i did.
5 mines - Enough to kill gorge and hurt the unbuilt RT
8 mines - Enough to kill gorge AND the unbuilt RT
I haven tried using it in public but i know the disadvantages are pretty obvious. Skulks can run over them , wasting the mines. Mines are expensive .But the advantage is , the gorge will die before they know what hit them and if enough mines are planted , the gorge's 15 res will be wasted.
Some of you might think "this is a joke , i could easily spot mines if they were planted on RT nozzles" but hey , do you actually inspect an RT nozzle before dropping an RT??
The best RT to rig with stacked mines are those in dark areas and in depressed areas. (e.g PowerSub RT in ns_eclipse )
Comments please <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I've discovered a trick of using mines against gorges and RTs. If you stack mines ON the hole of the Resource Nozzle , when gorge build an RT. The mines go boom , if the gorge is near enough , the blast radius will kill him. Ok here's some experiments i did.
5 mines - Enough to kill gorge and hurt the unbuilt RT
8 mines - Enough to kill gorge AND the unbuilt RT
I haven tried using it in public but i know the disadvantages are pretty obvious. Skulks can run over them , wasting the mines. Mines are expensive .But the advantage is , the gorge will die before they know what hit them and if enough mines are planted , the gorge's 15 res will be wasted.
Some of you might think "this is a joke , i could easily spot mines if they were planted on RT nozzles" but hey , do you actually inspect an RT nozzle before dropping an RT??
The best RT to rig with stacked mines are those in dark areas and in depressed areas. (e.g PowerSub RT in ns_eclipse )
Comments please <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
I really want to see more strategies using mines, I liked how they were really really usefull in 1.04, but now it seems they're just too expensive.
But yeah, i like this idea, two marines go off and try to deny the aliens two or more rez nodes. even if they fail, the team doesn't lose that much rez, and that's a little more pressure taken off the main force that is advancing and taking nodes steadily. Once they've placed their mines they start pressuring the aliens.
Maybe lower mine cost to 5? If that makes mines too powerful, then reduce their damage by 20% or so. They should be a cheap, quick, and reliable early game weapon against smaller hive 1 evolutions.
Post your mine strategies and patch suggestions people! lets get this thread rolling and perhaps the kind and generous mod team will take note
if u decreas damage it wont be more usefull than a sentr
and if u decreas cost its the ultimate most dropped weapon, cause 5 aliens die in the time 5 marines put each 5 mines on the wall
and if u need a weapon vs lower alienlifeforms, whoohaaa look at ur hand and u find a 500 dmg/clip weapon which can be upgraded
so in evry 2nd game i command and where i can hold my rts with some soldiers ninjaing, i put out several pack of mines, same jp > ha and hmg < wu3
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
I disagree on a few things. lowering the cost of mines would not make them too powerful, and lowering the damage a little would not make them useless or un-effective. i don't expect them to be a good weapon against fades or lerks or hive 2 and 3 gorges, they just need to help against early lifeforms like skulks, they don't need that much firepower for that. It SHOULD take a lot of them to kill an expensive evolution like an onos, not something like 10. Again, i want to see them used a lot in the early game. Kamikazee skulks can slowly destroy them, they shouldn't cost more than 5 or 6 for a pack.
I hear about a lot of nice strategies using mines, like backing up away from aliens while dropping them, things like that require a good marine, and also a commander that knows it. On a pub you're playing with people you usually don't know. I don't know if a guy is good so at the start of the game if he says to drop him a pack i'd probably say no, since they aren't cheap enough to be able to waste on nub marines. In a clan game, where you know they'l be put to good use, sure, drop a few packs. Not on a pub, if the cost was dropped to 5 i wouldn't be as worried about them going to waste.
So again, dropping the cost to 5 or 6 does NOT mean that aliens will see mines covering every surface of the game, it means you'll see marines actually using them to secure locations early on, when they make a real difference. Elec'd RT or 3+ packs of mines? Again, you need to have marines that you know can use em right.
added:
and yes, the lmg is great against skulks, but if you've EVER played on a pub then you should know how hard it is to convince two or more marines that sitting on that rez tower for an indefinite amount of time is a fun way to play. Let the mines do the guarding so your pub marines can move on.
This seems like an evil and fun thing to do. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> But I can't really see it being used much as if you see an empty resource nozzle you usually build it.
I would also love to have an extra 10-20 res in the early game. Not sure it's worth it when you need that res for more nodes, electrification, or shotguns.
It's barely worth dropping 2 mines (it takes at least 2 to kill a gorge). More than that in one place usually just means a really splatted skulk.
Besides, even if the gorge does drop the rt and dies, it will take such a rediculously long time before it builds on its own that it won't really matter much.
and I doubt this would be successful because...
good gorges tend to have binds so they build the RT from a ways away, rather then getting right beside it...
and nub gorges tend to get right up close to it, and look strait at it, you'd have to be blind not to see the mines..
Gotta try this in a clan scrim someday...
More tests :
I have tested the blast radius of stacked mines and the building range between the RT and the gorge.
the gorge will be unharmed only if it builds at the very edge of the building range. If the gorge's steps are not
precise , the gorge will be killed by the blast radius. The difference of one step can mean surviving the explosion
and getting killed as the damage of the blast radius is tremedous.
Gorge can BB it.
Its a nice idea but of limited use - once you catch one gorge with it, the whole team will know. And thats if you're lucky, because usually the gorge will spot it, if he has any wit.
Nice in theory, but in execution rather flawed.
Congrats on the "first useful thread Ive read in this forum in over 6 months".
Gorge can BB it.
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thats the point, you cant really see the mines, I think they go underneath the nozzle? And besides, *no one* uses it so every now and then its bound to work.
Great on pubs or uncommunicative alien teams though.
That's brilliant!!!!!!
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Ok , i tried in public games today. I requested for 2 pack of mine , together with my buddy. We went to an RT near alien's main hive , luckily it was vacant. Majority of aliens were vets. Less than one minute , one vet died and wasted 15 resource <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> , he was like " WTH!!!!". When marine got a stable flow of resource , i again ask comm for 2 pack of mines. With my buddy , we went to an RT nozzle which was recently taken down. Planted mines , and left the area as quickly as we can. This time , 3 aliens got killed, apparently skulks went to gorge for healing and the gorge dropped the RT. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Ok , so has anyone tried it yet???
Ok, marines are silly enought too build double res with 3 rines-->> rush in
Failed, they put a tf with 3 sentrs up,1 marine in guarding -->> rush in
Failed, they put a phasegate -->> rush in with another skulk
Failed, they put 1 pack of mines between the buildings -->> ok onos,gorg,lerk i need ur help, i cant dodge sentrs,marines and mines a the same time
Just to say when i pupcomming i secure double res with 3 sentrs pg and 2 marines and the only alien who is able to kill something is a onos, so by the time a STANDARD comm puts up his 30 sentrs(150dmg/max to onos) and then get a thought about mining up, aliens get 5 oni
Plus the 10 res for the gorge itself. So 25 res total. How much res do mines cost? We should see what the net gain is.
Great on pubs or uncommunicative alien teams though. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
well if you want to leave a map segment a nomans land for whatever strategic reason then its gonna have an impact, I really like the idea of course you wont mine *every* res node but youd mine 1 or 2 so you make a difference.
[edit] I guess what Im trying to say is, its powerful enough to be used occasionally to catch your opponents off guard and provides a lovely little niche to any battle plan [/edit]
So don't expect to see them in pubs until they are as user friendly as they were in 1.04. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
SO! What do you do? Lay an Onos trap there. The gorge will go, "Oh look, it's a mine, I have 150 HP and so much armor, I can surive the blast." He doesn't call over the skulk....and then BOOM!!!!
After that, even if that gorge won't fall for it again, hopefully another gorge will <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
edit-took something out that was off topic.
lol
Good strat.