I'm Thinking Of Getting Into Mapping...

XiileXiile Join Date: 2003-02-22 Member: 13818Members
Hello, I'm starting to think about getting into making NS maps (I already had a go at modelling, BAD result <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> ) one question I was wondering was what program do you use to make your maps? Any other info for a nubbie like me would be MUCH appreciated. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Comments

  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    I personally use Valve Hammer, while others use Quark or other programs, look around and play with the different ones until you find the one that you like best. As for places to start, I'm just gonna give you a link that gives you some links to different resources. <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=34&t=49114' target='_blank'>Linkeh!</a>
  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    A couple questions...

    - What is the 'RMF Directory', where is it, and what does it do?

    - Where is the game data file required for NS (the fgd file)?

    - Should I get ns2.wad?
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    The rmf directory is where Hammer will save your maps by default.

    The fgd file comes with NS v. 2.0.

    Yes, get ns2.wad.
  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    edited October 2003
    Thanks for the help <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    edited October 2003
    I can't get it textured... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    The thingy at the bottom of the texture thingy is a mode selector, when you click"apply" you must then click the brush(es) you want to texture with it.
    Good luck mapping!
  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    edited October 2003
    Good News: Got texturing working.

    Bad News: Made a box and cant fix it, even if I make a new map.
  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    edited October 2003
    Forgot pic O_o (I want to somehow make this box a ROOM :o)
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    edited October 2003
    Ok basically the box will be just a box, not a room. Click the box, then go to tools, make hollow. (Ctrl+H)

    Set the value to -16 or -32 to how thick you want your walls, In the future i suggest creating 6 faces for a cube rather than a single cube that is hollowed.

    ND

    Edit// Gargh typo
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    A good start would be opening up help in Hammer and following the tutorial that teaches you some basics. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • AeaAea Join Date: 2003-10-09 Member: 21552Members
    I would highly recomend you don't use the hollow tool to create your rooms :-/
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    edited October 2003
    right-click on the box, hollow....

    then the MOST important part:
    UNGROUP.

    The hollowed box is grouped, which is why you can move it everywhere with just one click. Right-click and L-click on "ungroup". the hollowed, grouped box should now be 6 separate boxes [forming a room on the interior]. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    [also, dont listen to ppl complaining about how not to use hollowed boxes. as long as you ungroup the hollowed boxes, you're fine. its the <b>"carve"</b> feature that you should almost never use (unless creating a square hole in something) because it totally fudges up the brush]
  • AeaAea Join Date: 2003-10-09 Member: 21552Members
    Actually you have a few issues with hollowing, if you are making a perfectly boxed room it's fine, if you try to hollow any other brush (sometimes you do need it) you will have to do a lot of vertex editing. Secondly, many times it leads to increased r-speeds, so if you can do it, make the walls of your room from scratch, infact it would be impossible to make some rooms from a hollowed box. Hope that helps <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    before we go to far

    read this thread

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=34&t=49114' target='_blank'>http://www.unknownworlds.com/forums/in...ST&f=34&t=49114</a>

    after that, you will be full of mapping skills, and then you might be bale to best the grand Squial, make of many a offical ns map

    amckern
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