<!--QuoteBegin--BrigadierWolf+Oct 16 2003, 09:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Oct 16 2003, 09:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For anyone who wants to check the progress, Heres what I have so far.. I havent fixed many of the problems posted yet because Ive been very busy yelling at people, But, I have made some progress on it.
<a href='http://caltrop.no-ip.com/~timberwolf/NS/LanternP72.zip' target='_blank'>http://caltrop.no-ip.com/~timberwolf/NS/LanternP72.zip</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> outta interest... what is it u do again? just curious
<!--QuoteBegin--Avatar+Oct 16 2003, 06:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Avatar @ Oct 16 2003, 06:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Question what program to do you use to place where the pistol is positioned on your screen? I want to try moving the rifle down abit and over and the pistol closer to the body. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> or you can use Jed´s HLMV
Nope, although it seems like you can change the origins, it actually doesn't affect the model. That feature is still b0rked. Just edit the .qc, it's easier anyway <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Like he said, he's busy. He'll finish it soon enough, so go and play with yourself (on lan, of course .... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> ) until he's done.
You *could* also just use the beta version he's sent out until he releases the final one. Sure the only model you'll have is the V_ model, but it's better than nothing.
<!--QuoteBegin--The_Snake+Oct 17 2003, 10:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The_Snake @ Oct 17 2003, 10:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Woohoo, Yankees are going to play-offs...stupid fish... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I'm a florida boy...I am SO going to rub it in your face when the yanks lose.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> outta interest... what is it u do again? just curious <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Brig i hope you know you won something <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <a href='http://nsnation.jarhedz.com/index.php' target='_blank'>Click here <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--></a>/
/me waits for the peewees <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Hey wolf, do you have an ETA on this model? I'm using your beta version of it which only contains the v_model and I must say it looks fantastic. One of your best gun models that i've seen.
<!--QuoteBegin--TheGuy+Oct 21 2003, 12:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheGuy @ Oct 21 2003, 12:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nice model. But there is a small problem both in preview and in game. I'm not sure if it's my video card or what but the side of it blurs in game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Yah, i've noticed that problem before. The verticle lines seam to go wierd and turn into horizontal lines. And hey TheGuy, if you are the person that i'm thinking of who plays on Voogru.
<!--QuoteBegin--TheGuy+Oct 21 2003, 12:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheGuy @ Oct 21 2003, 12:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nice model. But there is a small problem both in preview and in game. I'm not sure if it's my video card or what but the side of it blurs in game. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I hope when you say in-game, you don't mean in-hlmv. HLMV has a problem with blurring textures sometimes. Your screenshot is in hlmv.
It could just be a problem with the video settings... I run NS in OpenGL mode and 1024x768 res, and I havent noticed anything like that...Check your video settings.. you can probably eliminate the problem by changing your resolution.
<!--QuoteBegin--Jamil+Oct 21 2003, 06:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jamil @ Oct 21 2003, 06:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--TheGuy+Oct 21 2003, 12:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheGuy @ Oct 21 2003, 12:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nice model. But there is a small problem both in preview and in game. I'm not sure if it's my video card or what but the side of it blurs in game. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I hope when you say in-game, you don't mean in-hlmv. HLMV has a problem with blurring textures sometimes. Your screenshot is in hlmv. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> No...I first noticed that In-Game, on ns_hera if I recall...I think it might be related to OpenGL's tendancy to anti-alias textures...
I also have that prob (@ 1st I thought it was my DC cos ProSavage is s0x0r) but i dun really care cos i cant do any better <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I've seen this happen before to me with lots of weapons. Its a bug which happens wuth half-life i beleve with nvida cards(if you don't have a nvida card well must be somethin different :/)
<!--QuoteBegin--Daza400+Oct 22 2003, 05:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daza400 @ Oct 22 2003, 05:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've seen this happen before to me with lots of weapons. Its a bug which happens wuth half-life i beleve with nvida cards(if you don't have a nvida card well must be somethin different :/) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Nah, it's on Radeon's as well.
Some really high detail weapons do this as well, I think it happens when you have too much detail on a small area..
It's a great model regardless. Besides, you should be concentrating on what's in front of the gun, not what's on it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--Revolver+Oct 22 2003, 10:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revolver @ Oct 22 2003, 10:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's a great model regardless. Besides, you should be concentrating on what's in front of the gun, not what's on it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> What!? Nevar!!!!
Comments
<a href='http://caltrop.no-ip.com/~timberwolf/NS/LanternP72.zip' target='_blank'>http://caltrop.no-ip.com/~timberwolf/NS/LanternP72.zip</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
outta interest... what is it u do again? just curious
or you can use Jed´s HLMV
Brig, are you ever gonna finish the model?
*not intending to offend or anything, just so sexy...must have complete...*
Like he said, he's busy. He'll finish it soon enough, so go and play with yourself (on lan, of course .... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> ) until he's done.
You *could* also just use the beta version he's sent out until he releases the final one. Sure the only model you'll have is the V_ model, but it's better than nothing.
*off topic*
Woohoo, Yankees are going to play-offs...stupid fish...
I'm a florida boy...I am SO going to rub it in your face when the yanks lose.
Heres a picture.. You can guess what I do.
<img src='http://caltrop.no-ip.com/~timberwolf/Skin/CIMG0350.jpg' border='0' alt='user posted image'>
*someone had to make the joke*
Its really good!
<img src='http://www.unknownworlds.com/forums/style_images/2/icon5.gif' border='0' alt='user posted image'> (No comment)
<img src='http://www.unknownworlds.com/forums/style_images/2/icon5.gif' border='0' alt='user posted image'> (No comment) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
me chuckles.
Brig i hope you know you won something <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <a href='http://nsnation.jarhedz.com/index.php' target='_blank'>Click here <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--></a>/
*patiently waiting release*
But, I was wondering about the ETR (Estimated Time of Release)
<|Peace|>
Yah, i've noticed that problem before. The verticle lines seam to go wierd and turn into horizontal lines. And hey TheGuy, if you are the person that i'm thinking of who plays on Voogru.
I hope when you say in-game, you don't mean in-hlmv. HLMV has a problem with blurring textures sometimes. Your screenshot is in hlmv.
I hope when you say in-game, you don't mean in-hlmv. HLMV has a problem with blurring textures sometimes. Your screenshot is in hlmv. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
No...I first noticed that In-Game, on ns_hera if I recall...I think it might be related to OpenGL's tendancy to anti-alias textures...
Nah, it's on Radeon's as well.
Some really high detail weapons do this as well, I think it happens when you have too much detail on a small area..
oh and the antialiasing thing causes it too.
What!? Nevar!!!!