Trigger_mp3

amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
<div class="IPBDescription">Not working after a check for errors</div> Sorry, tripplie post, but only just found this out now

My trigger_mp3 is not working after i run a check for errors

The only way i can make it work is with don't fade, and then the mp3 plays map wide, and not the area that i set (500) - the game play map is about 5000 units from the rr with the mp3

The only way to fix this is to re add the trigger_mp3. Is any 1 else having this issue, or how do u stop it?

amckern

Comments

  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    Do you actually DO anything when "check for errors" finds something wrong?

    "Check for errors" has always been broken when mapping in NS, turning up heaps of errors where there should be none (the most common one being that it it detects rotation information as an error, and "fixing" the error will simply force just about everything to move or look in the default direction).

    Next time you "check for errors", read the list carefully, and when you find something that LOOKS like it MIGHT be a real error, go to the entity yourself and fix it manually.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    i know the check for errors box, i just check for brush errors

    but when i load that box, (and do nothing but hit esc) my trigger_mp3 goes offline

    amckern
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    leave the sounds until your map is almost complete, so you have all your errors fixed before then?
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