What is the damage system like
Jackal
Join Date: 2002-01-26 Member: 91Members
I never really asked this yet, so what will the damage system be like in the game, will it be sort of like TFC where everyone manages to take 100+ bullets before dying and everything is based on HP or will this be more realistic in the sense of no numbers for hp and damage more realistic as in, one good shred and your dead?
Comments
spikes kill in 2 i THINK im not sure
get official words on damage not just what i think
stc, not a dev/pt
As for how much, depends on what armour upgardes ech class has, how much their weapons are upgarded, if their armour is upgraded, etc <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
well i thought spikes would penetrate the armor since the sharp edges...
where do the spikes come from? thats what i wanna know
<span style='color:red'>Offtopic trim</span>
<!--EDIT|Greedo386|Aug. 18 2002,13:17-->
If you are gonna spend a lot of rps on a gun, it will be able to pay for itself if used correctly. If you evolve to a specific class of alien, you will be able to pay for yourself if used correctly.
Not all guns are created equal. Not all classes are created equal. Not all armor is created equal.
However, they all have trade offs and they are all balanced point wise for their power.
The damage system is widely varied, but can be linked most similarly to an RTS. Think like this. If you pay the credits for a siege tank, you expect it to be able to rack up the kills of zerg equal to its cost if used intelligently, yes? Same applies NS. Of course, you must factor skill and human nature into the equation, but these are th elements that make NS commanding so much more than an RTS.
to use another SC analogy (forgive me <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo--> ) if you spend 50 minerals on one marine, if you spent 150 more you could have 4 and have the ability of a stronger group so that the one marine doesn't get picked off by a lone zergling or a pair. a group is always better, though the amount you spend is higher, the more you lose if it fails, leaving a BIG (in this game, BIG is often bad for marines; unless its a HMG) leaving a gouge in your resource pool. <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo--> not good in NS.
to answer the original question:
The damage system is in HP/Armor (less to type, im just lazy. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> ) so i would suspect that if you shoot something it does X amount of damage all the time.