All The Build Times...

RebReb Join Date: 2003-06-12 Member: 17298Members
Where can I get a full list of the build time for every structure in NS?

The list should just be the basic build time... for instance presuming only one marine/gorge is building the structure.

I'd also be happy to have the exact research times for each armour / weapon upgrade, along with all the other upgrades (phase tech etc.).

If there isn't a list I'd be immensely greatful if people can post the build times that they know of. Thanks.

Comments

  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    The 2.0 changelog has all the build times that have been changed from the past (I don't know if they are in seconds or a different unit, though).
  • NovisNovis Join Date: 2003-08-09 Member: 19193Members
    I don't know about the building times (I never considered them critical and with at least 2 marines building it's mostly a matter of seconds for most buildings) but I can give you the research times:
    <ul><li>Electrification upgrade (RT and TF): 30 secs.
    <li>Siege Upgrade: 15 secs.
    <li>Motion tracking: 100 secs.
    <li>Phasetech: 45 secs.
    <li>Armory upgrade (->Adv.Armory): 180 secs.
    <li>Jetpack research: 50 secs.
    <li>HA research: 100 secs.
    <li>Weapon and armor upgrades:
    Lvl 1: 60 secs.
    Lvl 2: 90 secs.
    Lvl 3: 120 secs.
    <li>Distress Beacon ( <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> ): Respawn after 3 secs.
    </ul>
  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    This is from the NS-SDK:

    #define kAlienResourceTowerBuildTime 20
    #define kArmoryBuildTime 15
    #define kArmsLabBuildTime 19
    #define kCommandStationBuildTime 15
    #define kDefenseChamberBuildTime 20
    #define kHiveBuildTime 180
    #define kInfantryPortalBuildTime 10
    #define kMovementChamberBuildTime 12
    #define kObservatoryBuildTime 15
    #define kOffenseChamberBuildTime 11
    #define kPhaseGateBuildTime 12
    #define kPrototypeLabBuildTime 20
    #define kResourceTowerBuildTime 15 (This is the marine res tower)
    #define kSensoryChamberBuildTime 14
    #define kSentryBuildTime 7
    #define kSiegeBuildTime 15
    #define kTurretFactoryBuildTime 13


    I don't know which version the SDK came from, so these numbers may have changed. There's also additional information in the SDK (In "balance.txt") if you need any more exact numbers.
  • DiabolusCaligoDiabolusCaligo Join Date: 2003-09-05 Member: 20585Members, Constellation
    There's an NS SDK??!?!?!!1 I want it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    Exactly one second longer then you have, if a skulk attacks before you finish a turret, it needs 1 more second before its built <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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