Glass Entity?
J_D_W
Join Date: 2003-05-22 Member: 16598Members
<div class="IPBDescription">how do you make something into glass</div> Hi
How do you make a texture into a seethrough glass (it is glass_bright i am using)
And does it have to be a brush entity if so which one?
Thanks from
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> Fatteh <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
How do you make a texture into a seethrough glass (it is glass_bright i am using)
And does it have to be a brush entity if so which one?
Thanks from
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> Fatteh <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
Comments
Edit: Forgot to say set rendermod to tex an to include glass tex <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
ND
Class:
func_wall
Attributes:
Render Mode: Texture
FX Amount: 128 (you can change this if you want)
And make sure to have a glass tex.