Glass Entity?

J_D_WJ_D_W Join Date: 2003-05-22 Member: 16598Members
<div class="IPBDescription">how do you make something into glass</div> Hi
How do you make a texture into a seethrough glass (it is glass_bright i am using)
And does it have to be a brush entity if so which one?
Thanks from
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> Fatteh <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->

Comments

  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    Make from brush entity func_breakable, Render Mode set to texture and FX Amount between 0-255, Material type set to glass or unbreakable glass (ubreakable has cool sound if u fire on it)
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    edited October 2003
    Or just simple way by doing func_wall with a suitable fx_amount, this will mean the glass is unbreakale. Remember both of these entities are brushes with entities tied to them, not single entities.

    Edit: Forgot to say set rendermod to tex an to include glass tex <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    ND
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Tie the wall to an entity.

    Class:
    func_wall

    Attributes:
    Render Mode: Texture
    FX Amount: 128 (you can change this if you want)

    And make sure to have a glass tex.
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