Leaks That Dont Actually Exist?

StegSteg Join Date: 2003-09-18 Member: 20985Members, Constellation
Hey my map says i have a leak (ive stick a pic of it on) but the player start was in the map and then i tries to simply delete the player start and place another one and it still didnt work so i placed a huge block over the map then made it hollow and it still says theres a leak, it causes it to crash as soon as it loads, ive checked and there are no more player start entites? what could be causing it?

Comments

  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    If you have done any vertex modifying or carving with a complex object, check that first. Hammer sometimes (rerad: often) makes weird errors, like streching brushes over half of the map, causing a leak...
  • StegSteg Join Date: 2003-09-18 Member: 20985Members, Constellation
    Nope aint done that cos i aint a clue what it is <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    You sure that the info_player_start isnt somehow outside the map area?

    ND
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    If you have a leak in the map, entities are exposed to the outside.
    It's not just that player_start, but all the entities.
    So check your map for leaks.
  • StegSteg Join Date: 2003-09-18 Member: 20985Members, Constellation
    I got it i think, i had a teleport thing and i think it was sticking out slightly
  • cyNickalcyNickal Join Date: 2003-10-14 Member: 21677Members
    <!--QuoteBegin--Steg+Oct 15 2003, 03:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Steg @ Oct 15 2003, 03:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I got it i think, i had a teleport thing and i think it was sticking out slightly<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Just out of curiousity, how wide are your walls?

    They don't sound very wide if your 'sticky outy teleport' was the reason that caused it. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    Its generally a good idea to have vis blocking walls 64 units wide, or so I'm told. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    Seeing as the leak is in Hull 0, and points to the info_player_start, it is telling you that you have a hole in the walls of your map, and the info_player_start is probably the closest entity to the leak.

    Check every nook and cranny in your ready room for a hole that leads into the void, or simply load up your pointfile and follow the dots that will start at that info_player_start and go towards your leak. If the line of dots go through the middle of a wall then that wall IS NOT your leak, so keep following the dots on the other side of it.

    The most common way to cause one of these leaks is to move a single brush around leaving a small gap between your floor and walls that leads out into the void outside your map. Another is using a func_wall or func_door or something similar as a wall inbetween the players and the void outside...
  • cyNickalcyNickal Join Date: 2003-10-14 Member: 21677Members
    when you load your leaky level type the following into your console

    loadpointfile
    noclip

    LoadPointFile: This creates a set of dots that lead the way to a point on your map that SHOULD be the origin of your leak.

    NoClip: Allows you to fly <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    My console cant doesnt accept loadpointfile. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    ND
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    I think the command is just pointfile not loadpointfile. Also you can load it in VHE (map-> load pointfile) which if you have version 3.5 will display the pointfile in the 3d view as well.
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