Leaks That Dont Actually Exist?
Steg
Join Date: 2003-09-18 Member: 20985Members, Constellation
Hey my map says i have a leak (ive stick a pic of it on) but the player start was in the map and then i tries to simply delete the player start and place another one and it still didnt work so i placed a huge block over the map then made it hollow and it still says theres a leak, it causes it to crash as soon as it loads, ive checked and there are no more player start entites? what could be causing it?
Comments
ND
It's not just that player_start, but all the entities.
So check your map for leaks.
Just out of curiousity, how wide are your walls?
They don't sound very wide if your 'sticky outy teleport' was the reason that caused it. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Its generally a good idea to have vis blocking walls 64 units wide, or so I'm told. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Check every nook and cranny in your ready room for a hole that leads into the void, or simply load up your pointfile and follow the dots that will start at that info_player_start and go towards your leak. If the line of dots go through the middle of a wall then that wall IS NOT your leak, so keep following the dots on the other side of it.
The most common way to cause one of these leaks is to move a single brush around leaving a small gap between your floor and walls that leads out into the void outside your map. Another is using a func_wall or func_door or something similar as a wall inbetween the players and the void outside...
loadpointfile
noclip
LoadPointFile: This creates a set of dots that lead the way to a point on your map that SHOULD be the origin of your leak.
NoClip: Allows you to fly <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
ND