<div class="IPBDescription">Why?</div> Sometimes, or better mostly ist happens that the freaking siege doesn't shot at the structures of the kahraa but they are in the green range.
the structure has to be 'sighted' for the seige to shoot it. Either scan the offending structure, get a marine to look at it, or simply build it so that it can see it for itself.
For the siege to fire, some of your marines need to be able to see the target structure. It is supposed to be enough just scanning the building, but in my experience it is not. Actual live marines need to look at the buildings. It takes a couple of seconds for the siege to aquire the target, so it's not enough to peek around a corner for half a second now and then. Make sure marines look at the target until the siege starts firing, then it should be sufficient to just peek every other second or so...
i have had problems with sieges, and turrets not firing (or moving for that matter) after they have been built, it mostly happens when i am trying to upgrade for elec while i drop and build, it has happened without elec researching as well so i havnt been able to reproduce.
its been my experience that you can not sight structures "if" you have built an observatory in range of what you want to be sighted, at that point you have to manually ping (scan,sweep) the area.
<!--QuoteBegin--snow+Oct 15 2003, 02:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (snow @ Oct 15 2003, 02:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> its been my experience that you can not sight structures "if" you have built an observatory in range of what you want to be sighted, at that point you have to manually ping (scan,sweep) the area. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Interesting. You might want to post that in the bug report forum. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--snow+Oct 14 2003, 07:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (snow @ Oct 14 2003, 07:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> its been my experience that you can not sight structures "if" you have built an observatory in range of what you want to be sighted, at that point you have to manually ping (scan,sweep) the area. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I've had the same happen to me, and a lot of others have complained about it too.
Seiges are slow anyway AND they have a minimum range. Yes there are a few bugs regarding cloaked structures but i have yet to come up with your obs bug, works like a charm for me. Remember that seiges have a limit as to how far they can fire up/down just like the older 1.0 turrets having a 20 degree firing cone.
Concerning the minimum siege range: I once believed that too and tried building a chamber right next to it... *splat* Guess it isn't true.
I recall seeing in one of the 1.0x changelogs that sieges can damage themselves, allowing gorges to take one out by repeatedly building chambers right next to it. Rather useless now that gorges have bilebomb, and I haven't actually tested it myself, but it also contradicts the minimum range thing.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->its been my experience that you can not sight structures "if" you have built an observatory in range of what you want to be sighted, at that point you have to manually ping (scan,sweep) the area. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I beleave this is a bug from the 2.0 playtests. Flayra made it so that if an obs+siege were in range of a target, the siege whould fire requardless of a ping or sighting. Flayra has sence taken it out, and now sighting doesnt work anymore with the above factors in place...
I think this has alrady been reported, but i have not checked
Comments
OR
Your turret factory could have been killled, if so, simple build another
its been my experience that you can not sight structures "if" you have built an observatory in range of what you want to be sighted, at that point you have to manually ping (scan,sweep) the area.
Interesting. You might want to post that in the bug report forum. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I've had the same happen to me, and a lot of others have complained about it too.
Guess it isn't true.
I recall seeing in one of the 1.0x changelogs that sieges can damage themselves, allowing gorges to take one out by repeatedly building chambers right next to it. Rather useless now that gorges have bilebomb, and I haven't actually tested it myself, but it also contradicts the minimum range thing.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I beleave this is a bug from the 2.0 playtests. Flayra made it so that if an obs+siege were in range of a target, the siege whould fire requardless of a ping or sighting. Flayra has sence taken it out, and now sighting doesnt work anymore with the above factors in place...
I think this has alrady been reported, but i have not checked