Ns Entitys

prevertmaximusprevertmaximus Join Date: 2002-12-30 Member: 11630Members, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow
<div class="IPBDescription">entitys disapearing</div> [SIZE=7][FONT=Arial] mapping ns map ,using hammer, in hammer function walls,function breakable,function glass are all there and set correctly.
fun. wall solid 255. fun. break. solid 255. fun glass tecture 125. solid 255 is so there is no blue.map is 58678 patches under limit ,tecure 2.89mb.
also under limit,seems like flat stuff plays ok but any angle is either not there or partialy there, also function seethrough does not work as sopposed to it too does partialy not show up in compiled map. does not matter if map is fast compiled or full <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo-->

Comments

  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    Are entities disappearing when you get too far away?

    If so you need to change the commander top down cull distance in info_mapinfo...
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Maybe you have too many faces visible at a time. Half-Life will drop some faces from entities then. I had that once with a DoD map. I'm just not sure what faces caused the overload (entities / world)...
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--prevert-maximus+Oct 14 2003, 11:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (prevert-maximus @ Oct 14 2003, 11:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [SIZE=7][FONT=Arial] mapping ns map ,using hammer, in hammer function walls,function breakable,function glass are all there and set correctly.
    fun. wall solid 255. fun. break. solid 255. fun glass tecture 125. solid 255 is so there is no blue.map is 58678 patches under limit ,tecure 2.89mb.
    also under limit,seems like flat stuff plays ok but any angle is either not there or partialy there, also function seethrough does not work as sopposed to it too does partialy not show up in compiled map. does not matter if map is fast compiled or full <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What's your planes count? If it's over 32K, you'll probably be missing some entity faces when it tries to render your map. The flat faces probably have lower plane numbers--especially if they are used in the worldspawn--so they'll render OK. Any face with a plane number of over 32,767 isn't going to render. Use opt_plns.exe to drop your plane count back to safe levels if it's over 32K. It will automatically reassign your faces new numbers in the safe range once unused planes have been thrown out.

    You don't have to recompile if this is the problem -- just drag and drop your compiled BSP onto the executable.
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    I think NS culls entities which are 2.1*CommanderHeight distance away from you... no?
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    edited October 2003
    <!--QuoteBegin--2_of_8+Oct 15 2003, 07:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (2_of_8 @ Oct 15 2003, 07:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think NS culls entities which are 2.1*CommanderHeight distance away from you... no?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    2.1*"Top down XY cull distance" actually <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->. Different property of the <a href='http://www.natural-selection.org/Mapping_Guidelines.html#info_mapinfo' target='_blank'>same entity</a>.

    I suspected that the problem was due to the plane count when he said that flat faces show but angled ones don't.

    EDIT: just got an email from pervert-maximus confirming that the plane count was the cause and opt_plns worked as a fix.
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