New Project
BgBdWoLf
Join Date: 2003-10-05 Member: 21449Members
well, i'm back with a new project and i'm having trouble compiling it. i'm having the error too many normals or too many verts or something like that..
if anyone's interested in helping me compile this baby, pm me with an email so i could send the smd file so this thing could be sorted and hopefully be released as soon an i get it tested and compiled.
edit: btw, it's a player model
if anyone's interested in helping me compile this baby, pm me with an email so i could send the smd file so this thing could be sorted and hopefully be released as soon an i get it tested and compiled.
edit: btw, it's a player model
Comments
See if you can figure it out from there.
so get the new version it has been released yesterday and they made a higher vert limit
or ucould plit it up into 2 smds and compile them into one big mofo
it might help u
edit: i did it with the jetpack too and only half gets compiled D: eventually i did the qc file wrong again
edit: i did it with the jetpack too and only half gets compiled D: eventually i did the qc file wrong again <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
most likely <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
send it to
ArminKrug@t-online.de
I will split it up and compile it ASAP. Also give instructions about the JP please.
edit: iv'e already split/compiled some models with the same problem "too many vertices, but they are from a diff mod, i'm kinda new in ns modelling
this is my 1st model from sratch and i get too many verts.. *dies* <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
$bodygroup jp
{
blank
studio "jp"
}
$body studio "c_marine"
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
C_marine is the jpless rines, jp is the jprine without rine (^^), so just the jp.
I'm really lookin forward to ya feedback.
blank
with a
studio "head"
so it looks like:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->$bodygroup jp
{
studio "head"
studio "jp"
}
$body studio "c_marine"
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
If there are more different parts just include the one that only the normal rine has in the head.smd and the only jp one in the jp.smd.. now THIS should work
COMPILING THIS WORX!!!! They share the same body, but equipment on the back and the heads are different... I guess that's what you wanted.. I hope so...
If it doesn't work for you, feel free to tell, I'll send you my smds and the qc then
thanks bro. i wouldn't know how to do this w/o your help.
just an idea?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
its upper body looks like a big white blob <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
{
studio "head"
studio "jp"
}
$body studio "c_marine"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
)
And it works without flaws ingame, normal rine look normal and JP rine has JP as usual. So this technique WILL DEFINETLY work for your model, too ^^