Light Entity Trouble
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Join Date: 2003-09-17 Member: 20962Members
<div class="IPBDescription">light entity crashes map</div> I have a map with a single room in it. In this room i placed a single light entity using the entity tool in hammer 3.5. There is no other lighting (entity or texture). The only changes made to the entity are in the rgb Brightness values. The map is compiled with ZHLT in the normal manner. When i test the map, it lags when you approach the position of the light entity and may crash.
The lighting guides that i have seen do not explain this. Can someone provide an explanation or suggestions for things to check? If anyone has a link to a particularly good lighting resource that too would be appreciated.
The lighting guides that i have seen do not explain this. Can someone provide an explanation or suggestions for things to check? If anyone has a link to a particularly good lighting resource that too would be appreciated.
Comments
Don't suppose you could post a compile log?
I'm assuming this room is a big box, and the light entity is at the same height as the player? Do you notice the lag if you move while look at the light, or if you are moving towards the light but facing a different direction? If the compile log checks out fine, I'm perhaps thinking there maybe something in the light's properties... Or a bug we haven't found yet...