<div class="IPBDescription">Guy who did admin mod</div> Talks about about the future of the soon to be outdated Half-Life engine. Mentions NS several times. <a href='http://www.ozgn.com/news.php?nid=88622900' target='_blank'>Enjoy</a>
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [Alfred Reynolds] The physics engine is already heavily modifiable, Natural Selection is a good example of this. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Hmm? That's odd...
Very interesting. I would love to work at VALVe. Around 4, playtest whatever we were working on... like... TF2...
<!--QuoteBegin--Pjofsky+Oct 17 2003, 10:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pjofsky @ Oct 17 2003, 10:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [Alfred Reynolds] The physics engine is already heavily modifiable, Natural Selection is a good example of this. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Hmm? That's odd...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> A lot of the alien abilities (wall walking, flying, blink, charge, etc.) are implemented with modifications to the physics engine. And for 2.1 we've replaced the HL collision system with our own in order to eliminate problems with players getting stuck in buildings.
<!--QuoteBegin--Max+Oct 17 2003, 07:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Max @ Oct 17 2003, 07:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Pjofsky+Oct 17 2003, 10:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pjofsky @ Oct 17 2003, 10:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [Alfred Reynolds] The physics engine is already heavily modifiable, Natural Selection is a good example of this. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Hmm? That's odd...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> A lot of the alien abilities (wall walking, flying, blink, charge, etc.) are implemented with modifications to the physics engine. And for 2.1 we've replaced the HL collision system with our own in order to eliminate problems with players getting stuck in buildings.
Max <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Oh my god, now that is sexy.
The NS team never ceases to amaze me.
Finally, we can move next to each other without my screen acting up and having a spaz attack.
hmm... ok max... why stop there? how bout replacing the HL hitbox system so you can have hitboxes that actually fit the model?
here are some more game systems that need replacing due to bugs/exploits/limits:
jumping strafing 32 gun array ammo counter hull size limits
get on it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
Hmm? That's odd...
Very interesting. I would love to work at VALVe. Around 4, playtest whatever we were working on... like... TF2...
Hmm? That's odd...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
A lot of the alien abilities (wall walking, flying, blink, charge, etc.) are implemented with modifications to the physics engine. And for 2.1 we've replaced the HL collision system with our own in order to eliminate problems with players getting stuck in buildings.
Max
Hmm? That's odd...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
A lot of the alien abilities (wall walking, flying, blink, charge, etc.) are implemented with modifications to the physics engine. And for 2.1 we've replaced the HL collision system with our own in order to eliminate problems with players getting stuck in buildings.
Max <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Oh my god, now that is sexy.
The NS team never ceases to amaze me.
Finally, we can move next to each other without my screen acting up and having a spaz attack.
TY!
here are some more game systems that need replacing due to bugs/exploits/limits:
jumping
strafing
32 gun array
ammo counter
hull size limits
get on it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->