I Made A Game...
zoddtheimmortal
Join Date: 2003-07-23 Member: 18363Members
in Off-Topic
<div class="IPBDescription">Its called Bouncer...</div> No its not like the bouncer on ps2, its a 3D "The Helicopter Game" clone (The Helicopter Game can be found at www.arabuni.co.nz) anyways its got better graphics but its alot bigger (890Kb > 50kb <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> ) and its not a flash game (flash the macromedia product not the sparkly meaning, infact it looks quite flash). Ummm, well try it out and tell me what you think...
You can download it from the homepage <a href='http://www.geocities.com/bouncergame/' target='_blank'>Homepage</a>
the download link is at the bottom of the page.
You can download it from the homepage <a href='http://www.geocities.com/bouncergame/' target='_blank'>Homepage</a>
the download link is at the bottom of the page.
Comments
But other than that, that's some quality work! Good job!
*Edit* Maybe you could put in some extras... Like powerups. A "bounce" power obviously comes to mind, were you get so many "bounces" off the walls. Maybe like a phase powerup where you can phase through stuff once or twice. I dunno. */Edit*
Edit: Pretty cool, but yeah.. my problems with it have already been pointed out
so yah, the problems as have been pointed out:
controlls are rather jerky
noclear borders for anything (floor, celing, your craft, blocks)
I would suggest making the start button and the activate button one and the same
so if you can press space to start you should be able to press space ro go up etc.
but over all a nice little package
[EDIT]Just got 810.[/EDIT]
But yeah, define your boundraries, don't make it a 3d side scroller. that's just...ridiculous to me.
1.2
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+ Fixed collision detection bug, should work fine now.
+ Title looks better now.
+ Smoother controls.
+ Changed start key to the mouse, no more reaching for the keyboard.
+ Easier to tell where cave roof and cieling is. (They are now located where the cave and teh background meet.)
+ Size is quite a bit smaller now.
- Took out pause button. (Wasn't mentioned in readme and would of given you too much time to think.)
Thanx Psycho-Kinetic Hyper-Geek for that physics thing, ill work on that.
Also two questions...
Shod i include random final fantasy music? (Yes im serius, i love those battle themes.)
Also shod i leave it nice and simple like it is now or shod i add sum power ups and enemys and stuf.
(I am also working on a Raiden style game ATM, maybe i shod leave the power ups and enemys for that?)
Edit: The controls are listed in the readme, plz read it before playing.
Edit: Saving scores in a file will come soon but it wont have that helicopter game feeling, and youll always be looking at that same dull highscore...maybe a highscore chart?
well im gonna go ahead and use a copyrighted midi file cuz final fantasy music is in! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
and a moving shadow which shows you how close you are to the ground.
1.3
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+ Yay, final fantasy music!
+ A moving shadow, easier to tell when you're gonna hit the floor.
+ Slight control tweak.
+ Fixed bug where someone could die and then die agin rely fast a couple of times making the score rise 2 at a time.
Man im starting to get addicted myself, that ff8 battle theme really draws you in.
BTW, wats a supena?
how do i fix this:
"Fatal Engine Error E356"
"Problem with EDL script"
?
?? :-(
hmmmm, runs fine on my machine...
oh and align, i think it wud wok if u faked the followingfiles...
see the game dosnt need them so i took them out but i gess they're still defined in the code sumwhere.