<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> then climb the walls and get that rine
<!--QuoteBegin--Beast+Oct 24 2003, 07:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beast @ Oct 24 2003, 07:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Has anyone tried the 3 DC early fade counter to the marine node rushing tactic? I would like to know how well this works. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Yes, this is exactly what most scrims involve....
Shotgun rushes only work if they completely blindside the alien team, which generally doesn't happen. I use a shotgun rush when a) I do a quick check and notice the whole alien team is building somewhere else, or b) as a last resort if we're losing horribly. b) never works, it's just fun. a) might work about half the time depending on how early the aliens detect us. If the aliens have any lerks, the chances of succesfully pulling off the shotgun rush drop dramatically. A dead alien is easily replaced. A dead shotgunner can't be reinforced easily.
This IMO is exactly how it should be. If the marines manage to fool the aliens, they deserve to bring down the hive. If the aliens detect it, it's easily stopped. Nothing unbalanced, just how the game works. Reducing the shotgun damage on structures is a horrible idea, the marines will only be left with LMGs and GLs to kill structures, which just isn't adequate.
<!--QuoteBegin--Keyser59+Oct 24 2003, 08:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Keyser59 @ Oct 24 2003, 08:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Shotgun rushes only work if they completely blindside the alien team, which generally doesn't happen. I use a shotgun rush when a) I do a quick check and notice the whole alien team is building somewhere else, or b) as a last resort if we're losing horribly. b) never works, it's just fun. a) might work about half the time depending on how early the aliens detect us. If the aliens have any lerks, the chances of succesfully pulling off the shotgun rush drop dramatically. A dead alien is easily replaced. A dead shotgunner can't be reinforced easily.
This IMO is exactly how it should be. If the marines manage to fool the aliens, they deserve to bring down the hive. If the aliens detect it, it's easily stopped. Nothing unbalanced, just how the game works. Reducing the shotgun damage on structures is a horrible idea, the marines will only be left with LMGs and GLs to kill structures, which just isn't adequate. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Who says shotty's would suck at killing structures?
Make them deal 2/3's as much to structures, and instead of killing it in 35 shots at lv. 0, it would kill it in 53 shots.
At lv. 3 weapons, instead of 27 shots, it would die at 41 shots.
That's still really damn fast, but there is a big difference between 2 seconds and 5 seconds IMO.
<!--QuoteBegin--Forlorn+Oct 24 2003, 05:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 24 2003, 05:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Beast+Oct 24 2003, 07:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beast @ Oct 24 2003, 07:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Has anyone tried the 3 DC early fade counter to the marine node rushing tactic? I would like to know how well this works. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Yes, this is exactly what most scrims involve.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> lol i'd like to know what nub clans use this in your "scrims". Freakin elitist clanners think they know everything. Why would you get fades when you could just get 3 hives and put sensory outside their base? THEY COULD NEVER SEE YOU. You can't kill something that you can't see. You are stupid if you think you can. Fades with defense chambers = easy to see. They are so big. Imo sensory should only have a 20% chance of cloaking you.
Because fades are so damn good <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--Mythr1l+Oct 24 2003, 09:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mythr1l @ Oct 24 2003, 09:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Because fades are so damn good <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> lol I'll bet you are in one of these nub clans that use defense and fades.
u should know lucid u scrimmed and lost to us a few times <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--Mythr1l+Oct 24 2003, 09:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mythr1l @ Oct 24 2003, 09:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> u should know lucid u scrimmed and lost to us a few times <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--Lucid+Oct 22 2003, 03:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lucid @ Oct 22 2003, 03:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--SjN+Oct 22 2003, 09:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SjN @ Oct 22 2003, 09:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Lucid+Oct 22 2003, 10:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lucid @ Oct 22 2003, 10:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This game is balanced. The team with less idiots always wins. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> exactly.
but making this game `idiots friendly` would be nice =) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Neg. Thats what NS:C is for. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Nominated for best qoute of the year!
<!--QuoteBegin--Lucid+Oct 24 2003, 10:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lucid @ Oct 24 2003, 10:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Forlorn+Oct 24 2003, 05:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 24 2003, 05:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Beast+Oct 24 2003, 07:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beast @ Oct 24 2003, 07:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Has anyone tried the 3 DC early fade counter to the marine node rushing tactic? I would like to know how well this works. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Yes, this is exactly what most scrims involve.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> lol i'd like to know what nub clans use this in your "scrims". Freakin elitist clanners think they know everything. Why would you get fades when you could just get 3 hives and put sensory outside their base? THEY COULD NEVER SEE YOU. You can't kill something that you can't see. You are stupid if you think you can. Fades with defense chambers = easy to see. They are so big. Imo sensory should only have a 20% chance of cloaking you. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> And Mythr1l's reply:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Because fades are so damn good <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
ROFL!!!!
AHAHAHAHAHAHAAHAHAHAHAHA good lord, how could you not detect the sarcasm in that? You can play NS, but you sorta missed the logic train there buddy...
On a side note, what is your first language Mythr1l? Could be the reason as to why.
<!--QuoteBegin--Forlorn+Oct 24 2003, 06:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 24 2003, 06:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Beast+Oct 24 2003, 07:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beast @ Oct 24 2003, 07:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Has anyone tried the 3 DC early fade counter to the marine node rushing tactic? I would like to know how well this works. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Yes, this is exactly what most scrims involve.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Yeah, that's all I see in scrims.
It boggles the mind that we're discussing balance like the Marines are overpowered.
<!--QuoteBegin--Duff-Man+Oct 24 2003, 05:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Duff-Man @ Oct 24 2003, 05:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Forlorn+Oct 24 2003, 06:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 24 2003, 06:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Beast+Oct 24 2003, 07:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beast @ Oct 24 2003, 07:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Has anyone tried the 3 DC early fade counter to the marine node rushing tactic? I would like to know how well this works. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Yes, this is exactly what most scrims involve.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Yeah, that's all I see in scrims.
It boggles the mind that we're discussing balance like the Marines are overpowered. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Just because fades are overpowered now doesn't mean that other elements on the marine side can't be tweaked...
Comments
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
<!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> hehe
Yes, this is exactly what most scrims involve....
This IMO is exactly how it should be. If the marines manage to fool the aliens, they deserve to bring down the hive. If the aliens detect it, it's easily stopped. Nothing unbalanced, just how the game works. Reducing the shotgun damage on structures is a horrible idea, the marines will only be left with LMGs and GLs to kill structures, which just isn't adequate.
This IMO is exactly how it should be. If the marines manage to fool the aliens, they deserve to bring down the hive. If the aliens detect it, it's easily stopped. Nothing unbalanced, just how the game works. Reducing the shotgun damage on structures is a horrible idea, the marines will only be left with LMGs and GLs to kill structures, which just isn't adequate. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Who says shotty's would suck at killing structures?
Make them deal 2/3's as much to structures, and instead of killing it in 35 shots at lv. 0, it would kill it in 53 shots.
At lv. 3 weapons, instead of 27 shots, it would die at 41 shots.
That's still really damn fast, but there is a big difference between 2 seconds and 5 seconds IMO.
Yes, this is exactly what most scrims involve.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
lol i'd like to know what nub clans use this in your "scrims". Freakin elitist clanners think they know everything. Why would you get fades when you could just get 3 hives and put sensory outside their base? THEY COULD NEVER SEE YOU. You can't kill something that you can't see. You are stupid if you think you can. Fades with defense chambers = easy to see. They are so big. Imo sensory should only have a 20% chance of cloaking you.
lol I'll bet you are in one of these nub clans that use defense and fades.
.torment.
.torment. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
:/ nobody ever gets my jokes
<3 mythr1l
exactly.
but making this game `idiots friendly` would be nice =) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Neg. Thats what NS:C is for. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Nominated for best qoute of the year!
Yes, this is exactly what most scrims involve.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
lol i'd like to know what nub clans use this in your "scrims". Freakin elitist clanners think they know everything. Why would you get fades when you could just get 3 hives and put sensory outside their base? THEY COULD NEVER SEE YOU. You can't kill something that you can't see. You are stupid if you think you can. Fades with defense chambers = easy to see. They are so big. Imo sensory should only have a 20% chance of cloaking you. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
And Mythr1l's reply:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Because fades are so damn good <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
ROFL!!!!
AHAHAHAHAHAHAAHAHAHAHAHA good lord, how could you not detect the sarcasm in that? You can play NS, but you sorta missed the logic train there buddy...
On a side note, what is your first language Mythr1l? Could be the reason as to why.
Hahahahhaha.
Yes, this is exactly what most scrims involve.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yeah, that's all I see in scrims.
It boggles the mind that we're discussing balance like the Marines are overpowered.
Yes, this is exactly what most scrims involve.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yeah, that's all I see in scrims.
It boggles the mind that we're discussing balance like the Marines are overpowered. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Just because fades are overpowered now doesn't mean that other elements on the marine side can't be tweaked...