Total Noob Conceptual Question.
Fix
Join Date: 2003-09-28 Member: 21291Members
Ok so i am struggeling to get this question answered, and its really bugging me.
When I have broken some people models down into their separate components (i.e barrel, grip etc) I see that alot of these shapes are in no way join either with a polygon or by having the overlapping verticies welded. I was told u cannot do this, as then all u have is a collection of "free floating" polygons, and not a solid object.
If this is not he case, and I can make a model simply by overlapping boxes, cylinders etc..what then is the use or welding verticies together (other than lowering the number of verticies themselves), and how is this collection considered a "solid" object?
I know its a confusing question, but i simply have not found the answer to this question.
Thx
When I have broken some people models down into their separate components (i.e barrel, grip etc) I see that alot of these shapes are in no way join either with a polygon or by having the overlapping verticies welded. I was told u cannot do this, as then all u have is a collection of "free floating" polygons, and not a solid object.
If this is not he case, and I can make a model simply by overlapping boxes, cylinders etc..what then is the use or welding verticies together (other than lowering the number of verticies themselves), and how is this collection considered a "solid" object?
I know its a confusing question, but i simply have not found the answer to this question.
Thx
Comments
??
the disadvantages of this are:
- An exhausted z-buffer determining whats visible and what nod. You will have long render times.
- no smooth shading on curved surfaces.
- most times a big lack in detail when you look closer
Its exactly that what made polygon engines > voxel engines.
blocky voxel models are just perfect for huge open areas and large amounts BUT they basically suck in any detail.
<a href='http://www.effectware.com/download/images/efx_voxel2.jpg' target='_blank'>http://www.effectware.com/download/images/.../efx_voxel2.jpg</a>