why dont mines give rfk? are they changing that in 2.1 (sorry im kinda outta the loop lol, and the changelog is down now) it makes sense... would make them worth the res.
Because it doesnt take "skill". It takes either bad luck, unobservantiness (thats not a word but you know what I mean), or lack of skills. Or in some cases with me because I willingly walked onto them.
I dont know. Now that I think about it that makes no sense at all as OCs and Turrets and Sieges give rfk. But Mines now more look like "suicide" than an actual mine hit from 2.01 so maybe its just an error.
Luckily for me I know only 2 comms who use mines. Too bad their good.
I always liked the mine kill so that I could show commanders that I do know how to place mines, but the random explosion is always funny against aliens.
i looked at the changelog right before i started this thread, it wasn't up any more. i didnt read all the pages (HUGE long thread)... so maybe i missed it. but im glad its planned.
I guess the single complaint (the one I quoted, and Marik_Steele edited) was enough for a media blackout. I think it's funny that the complaint came 2 posts after NeoMatrix99 said it would be blacked out if anyone complained. It's not really funny, since we don't get to see the stuff being tried, but it just shows how stupid some people can be.
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I dont know. Now that I think about it that makes no sense at all as OCs and Turrets and Sieges give rfk. But Mines now more look like "suicide" than an actual mine hit from 2.01 so maybe its just an error.
Luckily for me I know only 2 comms who use mines. Too bad their good.