Hives That Are Extremely,bloody Difficult To Seige
Hunty
Join Date: 2003-08-09 Member: 19244Members
<div class="IPBDescription">A terrible list.</div> A list of hives that are bloody difficult to seige due to the way they were structured :
Waste hive : You cant seige from research labs so you have to use that winding,cramped corridor.If skulks can get in close,you have nearly no room to dodge.Same for gas and umbra.Stomp works exceedingly well here as well,since marines cant spread out.
Tram hive : You can seige from that cramped space north of ref,or seige from west of generator.Either way,it will be very hard.With that cramped space north of ref,there is very little space to dodge and to place turrets and seiges.Your seiges have to be at the entrance of the hive to hit it,making for interesting scenarios aliens taking advantage of healing bonuses to hit the seiges and the marines building them,as well as OCs hitting the seiges and rines.From west of gen,its better,but your seiges need to be INSIDE,yes INSIDE the hive to hit it.Again,healing bonuses and OCs.I HATE seiging this hive.
Sattelite hive : Cramped winding corridor.You definately have to use the north corridor to seige,as the south one is too exposed.Again,healing bonuses(if they build DCs close to the walls),no space to dodge and gas/umbra/stomp galore.
Biodome hive : Theres really only one place to seige it,and thats from the area north of xeno-form research,at the vent and lift.Its cramped and your marines will be firing at 90 degree angles at skulks climbing the walls(which makes it harder to hit wildly dodging ones),gas and umbra galore.If the onos gets behind you and stomps,you cant spread out.
Vent hive : Only one place to seige,thats the one south of the vent hive RT.Problem is,the seiges need to be in the tiny tunnel or at the RT to hit the hive,exposing them to skulks(btw your marines cant climb over seiges in the tunnel,so you can build 2,max).Building at the RT and tunnel exposes your marines to gas and umbra as well as possible healing bonuses from DCs.Skulks,if they hug the walls,can round the corner and be on the rines at the seiges at the RT with little warning.
Cargo bay hive : Only one place to seige,thats north of the RT.Problem is,the seiges need to be close to the edge of the plateform,exposing to easy gas and umbra.Skulks can take advantage and wall-climb for surprise too.
Cargo bay hive 2(ns_nothing) : Either places to seige,are cramped,exposed to gas,umbra and stomp and possible healing DCs.
Sewer hive(ns_caged) : Either way,your seiges need to be on the plateform thing with the 2 ladders(stomp,gas,umbra,skulks) or in the vents(stomp,gas,umbra,skulks).DCs if placed right,will heal the skulks as well.
Archiving hive : Your seiges need to be INSIDE the hive to hit it.Needless to say,very difficult.
I think thats all.
Waste hive : You cant seige from research labs so you have to use that winding,cramped corridor.If skulks can get in close,you have nearly no room to dodge.Same for gas and umbra.Stomp works exceedingly well here as well,since marines cant spread out.
Tram hive : You can seige from that cramped space north of ref,or seige from west of generator.Either way,it will be very hard.With that cramped space north of ref,there is very little space to dodge and to place turrets and seiges.Your seiges have to be at the entrance of the hive to hit it,making for interesting scenarios aliens taking advantage of healing bonuses to hit the seiges and the marines building them,as well as OCs hitting the seiges and rines.From west of gen,its better,but your seiges need to be INSIDE,yes INSIDE the hive to hit it.Again,healing bonuses and OCs.I HATE seiging this hive.
Sattelite hive : Cramped winding corridor.You definately have to use the north corridor to seige,as the south one is too exposed.Again,healing bonuses(if they build DCs close to the walls),no space to dodge and gas/umbra/stomp galore.
Biodome hive : Theres really only one place to seige it,and thats from the area north of xeno-form research,at the vent and lift.Its cramped and your marines will be firing at 90 degree angles at skulks climbing the walls(which makes it harder to hit wildly dodging ones),gas and umbra galore.If the onos gets behind you and stomps,you cant spread out.
Vent hive : Only one place to seige,thats the one south of the vent hive RT.Problem is,the seiges need to be in the tiny tunnel or at the RT to hit the hive,exposing them to skulks(btw your marines cant climb over seiges in the tunnel,so you can build 2,max).Building at the RT and tunnel exposes your marines to gas and umbra as well as possible healing bonuses from DCs.Skulks,if they hug the walls,can round the corner and be on the rines at the seiges at the RT with little warning.
Cargo bay hive : Only one place to seige,thats north of the RT.Problem is,the seiges need to be close to the edge of the plateform,exposing to easy gas and umbra.Skulks can take advantage and wall-climb for surprise too.
Cargo bay hive 2(ns_nothing) : Either places to seige,are cramped,exposed to gas,umbra and stomp and possible healing DCs.
Sewer hive(ns_caged) : Either way,your seiges need to be on the plateform thing with the 2 ladders(stomp,gas,umbra,skulks) or in the vents(stomp,gas,umbra,skulks).DCs if placed right,will heal the skulks as well.
Archiving hive : Your seiges need to be INSIDE the hive to hit it.Needless to say,very difficult.
I think thats all.
Comments
Where as marines that have dug them selves into a location, the alien's only hope, nay- only way- of atacking is a full frontal assult with lots of teamwork (which doesnt often occur with much success in pubs).
But hives are pretty fragile, sieges are pretty much pimple poppers for when you dont feel like going inside.
Forcing the marines to adapt to their target (the hive) adds a great deal of strategy, otherwise all games would end up being the same. Marines spawn, tech up, siege hive, round ends.
Sieges aren't designed to kill hives, they're a very powerful weapon as it is, meant to clear out an area of infestation. If you siege those locations from futher back (such as archiving, siege it from outside), you'll clear it of most of it's chambers, making it easier for marines to run in and kill the hive (or build another tf closer and siege it, if that's your style *sigh*).
So dont tell me sat is unseigable <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Besides , this entrance to biodome isn't checked often , which means marines can put up a stealthy siege , certain death for the aliens , even in clanmatches. But anyways Biodome should be attacked with jetpacks.
As for waste handling : the curved corridor isn't too shabby as a sieging place when you have HAs and HMGs. Onos just CAN'T reach you , they either have to crouch from the hive room (easy to spot) or attack the siege from behind , without the option of retreating (long corridor , HMG territory)
The research lab IS a sieging place. Where did you learn that a siege always needs to be in range of the hive ? The OCs gorges usually drop by the node or the ramp are annoying and difficult to spot and destroy , so a siege can get rid of them , and spawnkill a few skulks , to clear the place for jetpackers.
I marvel at maps that require such things. A perfect example being NS_Bast, each hive with a different way to take it out best.
Caged has the Ventilation System hive, and Hera has the Ventilation 3-C hive.
You can still siege both hives from processing; you just can't siege both of them from the same siege cannon.
Sat comm may be the hardest of the lot to seige but shotty rushes are very effective when backed up with LMGers because of the nice open spaces and the ability to fire from the corridors and kill the hive. If you cant take any hives even with a seigge or shotty/lmg theres obviously no teamwork involved on the server. The fact that commanders go for dbl res always shits me as its not that important and can be taken after gorges have put up 2 oc's and declared it "safe"
Taking one of these "problem" hives at the start will easily stop this "oh crap, i cant seige oh no! I dont wanna play this map now" mentality. Teamwork, persistance and tactics will always prevail when taking a hive. Prevention is better than cure (aka take the hive while its not up so there is no seiging to do)
I think only waste can be seiged from the white room at central-access,i dont think fushion or waste cna be seiged form the vents as the ranges are too far.In 1.04 seiges needed to be at the vent entrance to hit fushion hive.
JPers arent needed for this as any skilled players dont rambo when trying to get into a hive.
<i>(I expect my hat in the mail Codeman <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )</i>