Jp/shotgun

DFAVengeanceDFAVengeance Join Date: 2003-09-23 Member: 21145Members
<div class="IPBDescription">Not overpowerd</div> Why do some ppl say jp/shotty is overpowerd?

Same reason ppl said onos was overpowerd.

They didnt know how to counter it.

I see onoses get slaughtered all the time, i see jpers get killed alot. I see them boht pwn alot too. The real issue, is skill. I for one have killed a hive with lerks, skulks, and fades before. Its really not that hard, for one the jp can't get u out of a spore cloud before u take more than 10-15 damage (if your trying to solok ill a hive with a jp/shotty and your standing still around skulks u deserve to die)

If you wanna kill a jp/shotgunner, ocs will do the job for you. If they medspam a few lerks iwth the ocs will kill them. The shotgun/jp rush is pointless vs a well defended hive, the point of the shotty/jp rush is to kill the hive before its defended. So if your hive has no ocs and a few aliens it will probably die, seeing as most of the time by 8-10 minutes u can have a shotgun/jper wiht 2-2 ups or better unless u had some setbacks on rine team.

If u say ocs wont do the job for you, its because the placement is horrible. If you have a noob gorge making walls at the entrances the shotgunner will fly over with a halo of medical packs over his head and kill the hive with no problem at all. So try making your gorges spread out your ocs. Remember hives have blind spots if u dont place them right, thats the most likely spot the jpers are gonna be.

I'd finish my explantaion but the beel is about to ring and i must get to class, ill finish my point later and post a list of tips on killing jp/shotgunners going for your hive.

Comments

  • slipknotkthxslipknotkthx Join Date: 2002-12-17 Member: 11016Members, Constellation
    #1 jetpack defense: A good skulk.
  • JaspJasp Join Date: 2003-02-04 Member: 13076Members
    edited October 2003
    I still swear by version 1.03 but i find in 2.0 a good JPer is just as good as back in the old days, a HMG-Shotty/JP can be lethal in the correct hands but i dont think thier overpowered the main reason being that the comms never drop JPs anymore. All i ever see is HA and i refuse to wear it, makes u slow an easy target and prey for anything but a skulk.

    Now u said OCs should do the job, OCs were changed in 2.01 to make them less accurate at long range aswell as not being able to shoot fast moving targets. A good JPer makes an easy job of getting past OCs with no fuss the most anoyying thing for a JPer is a lerk, they fly up into the ceilings and u lose all track of them as they vanish with thier buggy hulls.

    In short 1.04 JP=2.0 JP just a tiny bit more skill and flare is required.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    The JP isn't overpowered, but I think the shotgun is. It kill structures too fast. The Shotty should deal 2/3's as much dmg to structures, as right now it's way too effective at nailing them. 2/3's would still allow you to kill structures quickly though, as you still deal a crap load of dmg per shot. It just means that instead of 35 shots at lv. 0, it will be 53, and at lv. 3 it won't mean 27 shots, but 41.


    As as for actually killing power of JP vs. HA: There is no contest. HA are much better for combat than JP's.

    I see marine teams grab JP's just to take down hives or something. If you ask me they are misuing the JP. The real power of a JP is speed. You can control the map with ease with a JP. Not only does it give good advantages in fights, but you can literally hunt down every single alien node and kill in within minutes, thus crippling the alien team. In addition to this, you can cap nodes like mad. JP's are a profit making buisiness.

    The real power of the JP is not to fight, but for res control. I dunno when people will learn this but hopefully they do soon.
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    Allready discussed here:
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=51057' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=1&t=51057</a>
    Sorry to break it to you :/
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    I've noticed that my aim with a jp/hmg has gotten like 10 times better in 2.0. In 1.04 I had a really hard time aiming while flying. I think its due to the fact that I'm shooting nothing but aliens now. Talk about a blessing in disguise.
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