My First Model
Mintman
Join Date: 2003-05-30 Member: 16866Members
<div class="IPBDescription">Knifeh</div> I got a bit bored today, and I've already dabbled in sprites so I thought I'd try a bit of modelling.
Anyway, made this knife after reading a random tutorial. It's only got a flat skin as it isn't good enough to warrant skinning properly (also I didn't feel the need to learn how to do that properly due to this model not being that great).
1185 triangle iirc
<img src='http://www.db.fragworld.co.uk/garry/knifeh/knifehmesh.gif' border='0' alt='user posted image'>
<img src='http://www.db.fragworld.co.uk/garry/knifeh/knifehskin.gif' border='0' alt='user posted image'>
Let me know what you think of it, and maybe any pointers you can think of.
Anyway, made this knife after reading a random tutorial. It's only got a flat skin as it isn't good enough to warrant skinning properly (also I didn't feel the need to learn how to do that properly due to this model not being that great).
1185 triangle iirc
<img src='http://www.db.fragworld.co.uk/garry/knifeh/knifehmesh.gif' border='0' alt='user posted image'>
<img src='http://www.db.fragworld.co.uk/garry/knifeh/knifehskin.gif' border='0' alt='user posted image'>
Let me know what you think of it, and maybe any pointers you can think of.
Comments
Yeah, I did use milkshape. Is there some kind of function that reduces the number of triangles for a similar effect?