Allocblock: Full

CoronerCoroner Join Date: 2003-09-18 Member: 20994Members
<div class="IPBDescription">error is killing me</div> I used to get this error when vis wouldnt run correctly, so Im assuming it has to do with too many polys being drawn, but now im getting it when I have a perfect compile of all the tools. Does anyone know what this error is eactly? What triggers is, and how it can be remedied?

Comments

  • CoronerCoroner Join Date: 2003-09-18 Member: 20994Members
    and yes I know this belongs in the newbie mapping forum, I thought thats what window I was in when I made the post. Sorry.
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    edited October 2003
    From Tommy's mapping errors:
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    allocblock:full
    A tough one to figure out, vague error that usually shows up when you start the game or during compile, or even when WC/Hammer starts up - you have gone over the memory limit somewhere for some reason. It can be too little RAM (128M is about minimum), a leaf saw into leaf error, too long pathnames, too many textures, too big a level, too big or too many model/sprites, too big a wav sound file - or it could be that old "too many wads" mistake, a huge "noob" brush around the map to prevent leaks, too many SKY faces on hidden brush faces in the level - or even something else. Example: In early versions of NS, the 3D area info location entities were a major cause.
    If it happens during compile, do not use WC/Hammer to "run" the map, but use a front end or batch file to compile with. You could also get more RAM.
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  • CoronerCoroner Join Date: 2003-09-18 Member: 20994Members
    im still unsure about what is causing the error, but when I compile the map with a batch file it works. So hopefully it keep working so I can finish the map.
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