Ha Vs Oc

RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
<div class="IPBDescription">OMG discussion!!</div> 5 HAs,3 HMG 1 SG 1 GL,can be killed with 8 well-placed OCs

Discuss.

As for the purpose....I wouldn't want to tell to find out.Just need some proof,but it seems pretty obvious as it is.

But then again, there are people that need convincing right?

Comments

  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
  • FaT_CaMFaT_CaM Join Date: 2003-04-11 Member: 15394Members
    8 well placed oc's can be killed by a gl btw...

    might as well make this an OC placement thread.

    The way i do my oc's is in a line. I have a wall of three, then one then another round the corner, this way a marine player will have to run a gauntlet he could never pass without a JP
  • TechenTechen Join Date: 2003-05-15 Member: 16340Members, Constellation
    <!--QuoteBegin--RaVe+Oct 25 2003, 06:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaVe @ Oct 25 2003, 06:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 5 HAs,3 HMG 1 SG 1 GL,can be killed with 8 well-placed OCs

    Discuss.

    As for the purpose....I wouldn't want to tell to find out.Just need some proof,but it seems pretty obvious as it is.

    But then again, there are people that need convincing right? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Do these OC's have any kind of backup?

    I don't think 8 OCs could take out a team of heavies but if they have chamber support they could do a lot of damage. I tend to lay out OC's in a gauntlet. They cover each other but are never within grenade distance from each other.

    In your example the biggest threat would probibly be the GL. I have countered grenades by putting OC's on rails as this helps keep the grenades from falling near the structures. That coupled with DC's and SC's may help keep the OC's alive long enough to kill a few heavies.

    (Having a skulk change to a gorge on rafters high enough to be out of range of the grenade arc could also work.)
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin--Techen+Oct 25 2003, 07:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Techen @ Oct 25 2003, 07:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do these OC's have any kind of backup? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sadly no backup on the OCs....just only OCs and nothing else.

    The purpose of this discussion is to prove that 8 well-placed OCs cannot be killed by 5 HA but it seems pretty pointless

    But since I need some data from the smart people hanging around the forums I had to ask....but again, it seems really pointless....

    And I guess what Stoneburg meant was that 5 HAs cannot be killed by OCs because of all the welding and firing and exploding....otherwise I'd have to take it as a spam post <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    Ah well, time to laugh at the regs at the server I play hehe, adn they thought they could kill 5 HA with 8 OCs....
  • Phifth_ElementPhifth_Element Join Date: 2002-11-11 Member: 8233Members
    edited October 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As for the purpose....I wouldn't want to tell to find out.Just need some proof,but it seems pretty obvious as it is.

    But then again, there are people that need convincing right?

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    OK, you are a little hard to follow. Where are you coming from?

    1. YOU know that 8 OC can kill 5 HA with blah blah blah (I will refer to this scenario as "the problem"). You are asking to see if anybody ELSE believes this/has done this/knows how to do this....

    2. Some FRIENDS of yours have solved "the problem" and you want to know how they did it....

    3. Some friends of yours CLAIM to have solved "the problem" and you want to know how they did it....

    4. You believe "the problem" is IMPOSSIBLE to solve and want to prove the superiority of marine firepower/teamwork against poor little OCs....

    or

    5. You started this thread not with the intention of finding/sharing a solution to "the problem" but rather to BOTHER and ANNOY other people who can't follow your thinking to determine which of the previous four options you were shooting for!

    Things that make you go "hmmmm".....
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Actually it is #3 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Any number of morons can be killed by 8 OC. One good marine can kill 8 OC.


    Thats pretty much the way it is. I consider myself a good gorge, and I've won games by making little OC nests, but they rely on player stupidity across the marine team.

    HA with no welders, no clue to fire GLs, being ambushed by skulks/fades in the middle of an OC nest, then yes I can see the HA dissolving. Several organised HA plus welders and brains > anything you can lame up.

    Thats from cold hard experience.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    why isnt this thread locked yet? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> can you feel teh haet
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    Any set of static defenses, no matter how good, can be killed by players, often with no casualties, given enough time.

    However, if you placed your 8 OCs well, they can disrupt the Heavy train enough that when your army of skulks comes up from behind to attack them, you have a good chance of killing a few.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    3HMGs will do welding and covering, 1 GL will take out the OCs that can be taken out without actual contact with the spikes, 1 SG will do the rest. Add medspam and the OCs will not survive on their own.

    You have to consider other things:

    1. Skill of Heavy Armored marines. If they stand still or don't weld each other, and if there is no medspam from the commander, then yeah.

    2. Environment. Where and how are the OCs placed, can they be reached by GL, SG, etc.

    3. Chamber upkeep. Will there be Kharaa backup?

    In fact, this problem has two main routes to take to its solution. One is to assume that the OCs will take out the Heavy Armors, and the other is that the Kharaa will take out the Heavy Armors. Notice how it says:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->5 HAs,3 HMG 1 SG 1 GL,can be killed <b>with</b> 8 well-placed OCs<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    It doesn't say <b>by</b> 8 well-placed OCs. That means there is a possibility that the OCs will just exist, while the Heavy Armors die of something else - like old age, internal fumigation, or more commonly a stomping Onos with other Kharaa friends.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    edited October 2003
    Well, now that Sarisel and Nerosis (and the other few that helped to conrtibute) I now have enough data to rule...umm I mean show them that 8 OCs cannot kill 5 HA with welding

    <i> REQUEST FOR LOCK </i>
    EDIT: Scrap that....<span style='color:red'>LET IT DIE!!</span>
  • DrunkenSailorDrunkenSailor Join Date: 2003-07-01 Member: 17826Members, Constellation
    Bad marines < OC's < Good marines

    ++
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    <!--QuoteBegin--RaVe+Oct 25 2003, 06:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaVe @ Oct 25 2003, 06:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 5 HAs,3 HMG 1 SG 1 GL,can be killed with 8 well-placed OCs

    Discuss.

    As for the purpose....I wouldn't want to tell to find out.Just need some proof,but it seems pretty obvious as it is.

    But then again, there are people that need convincing right? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    1 shotgunner can take down an OC in 3 seconds or so and do the same 3 seconds later. 1 HMG can take down an OC easily in one clip (about 8 seconds). 1 GLer takes an OC out with 2-3 grenades, damaging any other OCs nearby it.

    So in 8 seconds, even if all your HAs expose themselves to the OCs at once (not bouncing grens round the corner or whatever) you have 5 OCs down at least. Now with 5 HA having 3 OCs firing at them after taking 20 HP damage at worst they can knife/weld/fart on the remaining OCs as they'll be doing little to no damage to them.

    (All numbers are rough guesstimates for explanation purposes)
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    PLEASE LOCK THIS THREAD!!!!

    any heavies who get killed by ocs have to be really crappy heavies.
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    when i saw the title i laughed out loud. in fact im laughing now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    You know when you request a thread lock it actually weakens the possibility of one. As far as I can tell it would be more effective to PM a Modertar and ask them nicely. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I think it was Nemesis Zero who said something about not locking a thread specifically because all the people on the thread were bossing him around asking for a lock. Don't remember how it went exactly, but it was pretty funny.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    it's mainly because the mods are getting tired of people telling them to do their job <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    ~climbs up cold-nite's back and sits on his shoulders giggling~
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    8 LA with lmgs can get through 8 OCs with no deaths given a <i>really</i> long time. Even one LA can do it, if there aren't many DCs. The idea that somehow an HA team can lose anybody to OCs is laughable, doubly so if there's a GL in the bunch. Welders, anyone?

    Rather than yell at the mods and spam to boost your postcount, it's more helpful to notice that little button at the bottom of every post that says "report."
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--Ballisto+Oct 26 2003, 02:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ballisto @ Oct 26 2003, 02:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> PLEASE LOCK THIS THREAD!!!!

    any heavies who get killed by ocs have to be really crappy heavies. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You may disagree with the thread, but that's no reason to try to get it locked.
Sign In or Register to comment.