Unnamed Map

24

Comments

  • RuByRuBy Join Date: 2002-12-12 Member: 10732Members
    very nice work! can't wait to play this one!!
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    edited October 2003
    In the second latest picture you've posted, you have a texture with lights on it going along the walls of an elevator shaft. I can also see that you've used overlays with that texture; however, the texture you're using for overlays doesn't have black (0,0,0) as the invisible color. The color in the texture is something like 7,7,7, which makes the dark areas slightly visible. I've included a picture that shows this (sort of). From your screenshot, it's easy to tell how far the overlay brush went.

    Edit: MSPaint's jpeg compression made it less obvious; the one on the left side has a little stronger border.
  • mindlessmindless Join Date: 2003-10-25 Member: 21946Members
    see what you mean now...tnx, will remake it...

    have some more shots soon....
  • mindlessmindless Join Date: 2003-10-25 Member: 21946Members
    ok, 2 more pix for today...
  • mindlessmindless Join Date: 2003-10-25 Member: 21946Members
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    You should immediatly join the single player ns team and help them out. with your skills it could become as good as the main game!
  • mindlessmindless Join Date: 2003-10-25 Member: 21946Members
    heh tnx i guess....

    btw rspeeds in every room are between 150-500(615-650) at the worst peaks, but dont think normal players can get there, maybe them climbing creatures)

    texture, brushwork and lightning isnt finnished so it will be better when it starts to reach beta version...gf
  • gekigariongekigarion Join Date: 2003-08-24 Member: 20172Members
    edited October 2003
    What an expansive map!


    This seriously, seriously reminds me of Metroid Prime...it's beautifully crafted to look like a space station within a cave of some sort. That marines start looks awesome for a room! Actually, it makes me want to be there in real life to climb those slopes <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    P.S. that grass looks like a good place for a cloaked skulk
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    hooooooly butt! stop posting. you're making the rest of us look bad. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    seriously. you must have had some previous mapping experience, ne?
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    *drools...* i mean uhh yeh keep it up..*cant wait to hide as a skulk in those raftor things <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->*.
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    wow, this is really really great, like, supah great, I can definately see this becoming an official map...
  • mindlessmindless Join Date: 2003-10-25 Member: 21946Members
    tnx for all the good response, will continue mapping a little today...and try to post some new shots aswell....
    i also must dl the natural selection mod and the fgd-file...dont know how much new work i can pull out untill next sunday when im free from work again, later
  • mindlessmindless Join Date: 2003-10-25 Member: 21946Members
    newer pix of an little older area, added railing and some lights
  • Drewbar99Drewbar99 Join Date: 2003-05-19 Member: 16505Members
    OMG, u r doing one hell of a mpa dude, luving it, but with the railing in the middle of the hallway, doesn't look that good, & what is the use of it, to trap the <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> or something....

    Think about changing that plez <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • mindlessmindless Join Date: 2003-10-25 Member: 21946Members
    rebuilted one of the earlier areas, made some kind of wall with a walking bridge so the marines easyer can defend the area
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    Looks little too complex when chaotic <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    THAT
    IS
    SO
    SWEET

    *drools*

    ND
  • pr0j3ktilepr0j3ktile Join Date: 2003-09-14 Member: 20859Members
    you make me jealous
  • IndicaIndica Join Date: 2003-08-18 Member: 19927Members
    I find typing the constant stereotypical response of 'sweet' gets, well a tad overused.

    So Im going to say:


    onionsareamansbestfreindwhentheyarecookedwithsandals.

    Ok. this is a random comment. But this map deserves such sillyness.

    This is by far the best map Ive seen while being a member on this forum.

    A revolution in design <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    oh and its sweet....doh!
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    edited October 2003
    is there a hive area yet ?

    PS: DAM IT MAN that map looks so dam cool i would live there <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    Better then sex.

    Side note : I want to have your Babies

    And this guy has never even had his hands in ns, he said he had to download the ns game, and fgd file, lets hope his comm mode is not going to **** up his sexy style.

    As for the comment about Single Player NS, its dead, so you can't join, If it was alive then ****! This map would be mad...

    Lets hope you don't have ony stuck issues like with old nancey

    amckern
  • Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
    Wow , very nice! Impressive brushwork , good use of texture too. QUite different from most of the NS stuff you see around , keep it up m8! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    whoa, that totally kicks ****... great use of the new textures. i think this would be better as a CO_ map since the architecture is complex and has a lot of vertical components. only thing i'd suggest is to have the rock face/cave thingy more integrated into the man made stuff. it would be cool to have the rock side as the alien hive and the techy side for the marines.

    another good thing about co_ is that you can make it a small map that wont take as long to build. hurry up and submit it to Flayra <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • mindlessmindless Join Date: 2003-10-25 Member: 21946Members
    yeah, that was kinda my idea...rocks as alien part and complex as the marine part
    ...also to make it look like time has "grown" in the techy-base parts, almost like the rock wanted to grow over the human parts and eliminate the present of mankind ever been there...or something like that,
    will continue on the map this weekend and post some more pix when i have time,
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Yowza! Hopefully it plays half as good as it looks! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    it looks realy sweet. Toomyd is right here, with such aquitecture, make it NSC map.

    good job.
  • jacksonjO4jacksonjO4 Join Date: 2002-12-30 Member: 11613Members, Constellation
    I concur, that would be an incredibly cool co_ map. No more unstoppable JPs zipping along the ceiling, no long corridors where aliens can just be hit by anyone... incredible.

    This had better become an official map *hint to devs*
  • Hologram0Hologram0 Join Date: 2002-11-19 Member: 9303Members, Constellation
    Great map, cant wait to play it, very refreshing change from some of the blander, less contrasting, no-new-idea maps that have been in development recently.

    I dont think I have seen any res nodes though.
    It might be pretty tricky to have this map work as a non-co map because of the archutecture involved although I would love to see it as either.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    i think he has not got the mod yet, as i read neer the end of page 2/3

    thats prob why you can't see the res nodes, hives, cc, etc

    amckern
  • mindlessmindless Join Date: 2003-10-25 Member: 21946Members
    a hive, will work some more on the lights tho
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