What Causes Compile Time To Skyrocket?
EflfK
Join Date: 2002-11-04 Member: 6868Members
<div class="IPBDescription">I added 2 rooms and now it takes 30 min</div> I added a couple of rooms to the 6 i already had and the compile time skyrocketed. I moved that section of the map to another .map to compile it and that room and the ready room alone take forever to compile and I cant figure why. All it contains is one res tower and the alien spawns for one hive and the hive. Also contains a few pipes solid and a few hollow pipes. other than that not much is there. The specific part thats lagging is leafthread in hlvis. Its freaking awful takes over 500 seconds as opposed to before only like 60 seconds to compile total.
Thanks ahead.
Thanks ahead.
Comments
And by the way, if you think 500 seconds is bad for vis, you're in for a few headaches once you make a full map <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> .
Edit: Read your post again. You have hollow pipes? These might be causing some slowdown; what purpose do they serve? Are they arches, or pipes that you have hollowed?
but the hollow pipes are terrible; the only thing you should use "hollow" with is a cube. carve on the other hand, NEVER use carve... *shudder* always make complex geometry by your own hands; arch tool is a pain and you get a better effect when you do it yourself.
again, leave a 1 unit distance between the pipe and the floor, and place the NULL texture on the not-so-visible peices, as to cut down on r_speeds even more. (lower r_speeds = good. you can see r_speeds by typing r_speeds 1 in the console.)
Hollow Pipes are a bad move unless you actually want to make them usable from the inside. As far as why your time would skyrocket, I think the compile time starts to increase exponentially after a point, and you may haev just reached that point.
Hollow Pipes are a bad move unless you actually want to make them usable from the inside. As far as why your time would skyrocket, I think the compile time starts to increase exponentially after a point, and you may haev just reached that point. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Complex Geometry shouldn't slow down Vis too much unless it is Improper Geometry.
Examples of Improper Geometry are many, let's go with the way geometry breaks up walls since I. and everyone else, feel that may be your biggest problem, ESPECIALLY, if the pipes are hollow! If your pipe is hollow and touching flush against a wall it is a NIGHTMARE. Just have a look at the pics below, generated using gl_wireframe 1, enhanced in Photoshop with blue lines, for ease of viewing.
~ DarkATi
Pic 1: The Pipe is one unit away from the wall.
Pic 2: Non-Hollow Pipe TOUCHING flush against the wall.
Pic 3: HOLLOW Pipe TOUCHING flush against the wall.