<!--QuoteBegin--343_guilty_spark+Oct 26 2003, 07:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (343_guilty_spark @ Oct 26 2003, 07:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Least this password wasn't so hard to remember <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Why do you bother remembering? I just copy and paste.
Link is broken. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
DL dont works <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
...The link is dead. One needs mirrors...to prevent this exact problem Mr. Brig.
Because you've said no mirrors, and now that the link you've provided is dead and gone, we do need a mirror. That goes for ALL your models....Mr. Brig.
Do you hear that? It is the sound of... the inevitable.
I like your pistol BW, but the fireing animation needs a lot of work. It seems you make the slide go back and forth for the whole duration of the anim.
Next time you do this anim, animate the v_model in 2 shots: Say your anim is 10 frames long. First, you move the slide back on frame 0 already a bit (say 1/3 of the way) and make it reach the back at frame 3, and finally bring it back to normal at frame 6, leaving frame 7-9 without any slide movement. Then, you animate the pistol's recoil by raising it up a bit in frame 0 and reach it's apex at frame 4. Make it go back down smoothly all the way to frame 9.
You really gotta plan your anims on paper before you do them and check where every keyframe goes to. Helps a lot.
Right now, your pistol's anim has 2 exact frames for 0 and 1 and the whole v_model moves up right at the start, which makes it look like you want to use the pistol like a hammer. It's gotta faster cuz it's too "smooth" when the whole thing goes back down. Use the wrist more to simulate recoil instead of the whole arms.
<!--QuoteBegin--The_Snake+Nov 16 2003, 09:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The_Snake @ Nov 16 2003, 09:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...The link is dead. One needs mirrors...to prevent this exact problem Mr. Brig.
Because you've said no mirrors, and now that the link you've provided is dead and gone, we do need a mirror. That goes for ALL your models....Mr. Brig.
Do you hear that? It is the sound of... the inevitable. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> www.nsarmslab.com
<!--QuoteBegin--The_Snake+Nov 16 2003, 07:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The_Snake @ Nov 16 2003, 07:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm talking about the HMG...Mr. Bull.
nsarmslab.com only hosts the pistol Mr. Bull. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> No, we have the knife, shotgun, and grenade launcher too.
Comments
Why do you bother remembering? I just copy and paste.
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
WTHhax.
Because you've said no mirrors, and now that the link you've provided is dead and gone, we do need a mirror. That goes for ALL your models....Mr. Brig.
Do you hear that? It is the sound of... the inevitable.
It seems you make the slide go back and forth for the whole duration of the anim.
Next time you do this anim, animate the v_model in 2 shots:
Say your anim is 10 frames long.
First, you move the slide back on frame 0 already a bit (say 1/3 of the way) and make it reach the back at frame 3, and finally bring it back to normal at frame 6, leaving frame 7-9 without any slide movement.
Then, you animate the pistol's recoil by raising it up a bit in frame 0 and reach it's apex at frame 4. Make it go back down smoothly all the way to frame 9.
You really gotta plan your anims on paper before you do them and check where every keyframe goes to. Helps a lot.
Right now, your pistol's anim has 2 exact frames for 0 and 1 and the whole v_model moves up right at the start, which makes it look like you want to use the pistol like a hammer. It's gotta faster cuz it's too "smooth" when the whole thing goes back down.
Use the wrist more to simulate recoil instead of the whole arms.
Because you've said no mirrors, and now that the link you've provided is dead and gone, we do need a mirror. That goes for ALL your models....Mr. Brig.
Do you hear that? It is the sound of... the inevitable. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
www.nsarmslab.com
nsarmslab.com only hosts the pistol Mr. Bull.
nsarmslab.com only hosts the pistol Mr. Bull. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
No, we have the knife, shotgun, and grenade launcher too.
They should host the HMG...
Because I had to reinstall Steam, completely. That caused the disappearance of all my custom models, including my Brigadier Wolf HMG Mr. Urd.
1.5 kbps...this is going to take a while...I hope he doesn't use the same host for his next models...if he does make more models...