[mwip]shotgun Thingy

JimJim Join Date: 2002-11-26 Member: 9989Members
edited October 2003 in NS Customization
<div class="IPBDescription">long time no see :D</div> well it's been a while since I've tried my hand at anything, but I recently re-installed max and thought I'd give one of the concepts on <a href='http://www.ambient.ca/cpunk/rifles.html' target='_blank'>this page</a> a go <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

I've still got to finish it off, the trigger, front sights, etc but it's almost there <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> I'll seek appropriate permissions to release if I come close to a satisfactory level of completion <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

If anyone wants to UVW map it, I'll post a .3ds when I'm done, it'd be greatly appreciated <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

anyhow, heres a screenshot from a max viewport:

EDIT: I just noticed a small error on the front handle thing, it's fixed but I'm too lazy to take another picture <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
EDIT2: 652 polys so far

Comments

  • 1219am1219am Join Date: 2003-10-10 Member: 21560Members
    Do this 2.

    <img src='http://www.ambient.ca/cpunk/nuguns/m249booster.gif' border='0' alt='user posted image'>


    Nice work on the model
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    Kinda dull, but still pretty good. Maybe add some cool details like vent holes and a clip ejector.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    That should not be 650 polys... it has so little detail!

    You should try and lower that count and add more to it.. like a trigger <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    I agree with enforcer, detail is a must.
  • Cheez1Cheez1 Join Date: 2003-01-28 Member: 12900Members
    Shotgun with a clip?

    Good luck with animations...
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Hmm, it looks like the barrels would break, there's no support on them or anything.

    It looks like an extremely flimsy weapon, and you really need to cut down on the polys for that thing, 650 is ridiculous since there isn't actually much there.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    650 on that?!
    Wow, that's pretty much only the basis structure, and it has 650 polies..
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    Well after looking at the concept, id say its pretty good. Just finish it up with the sight, the trigger, the shell ejector and a bit more work on the very very front of the gun, and it will be exactly what the concept shows.

    The grip looks a little off, though. Should be a bit smaller.

    The barrels might be too far apart, and it looks like they have some sort of connection in the front.
  • MalambisBZMalambisBZ Join Date: 2002-11-21 Member: 9559Members
    My low poly ripoff version <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    <img src='http://www.hutna.com/malambis/pics/ripoff.jpg' border='0' alt='user posted image'>
    364 polys, nearly half.
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    lol and it looks the same <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> just goes to show what you can make if you just try and keep the polies low.
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    hehe yeah, when I delete the polywhore cylinders it comes to around ~350 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    <!--QuoteBegin--Jim+Oct 28 2003, 06:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jim @ Oct 28 2003, 06:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hehe yeah, when I delete the polywhore cylinders it comes to around ~350 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Oy...attack of the uberpoly cylinders.
    Let me guess, you forgot to keep the stacks down, or gave it like 30 sides each?
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