Ns_jolt
Shask
Join Date: 2002-12-18 Member: 11083Members
![Shask](https://forumstest.unknownworlds.com/uploads/style_avatars/nsmiley-evil.gif)
<div class="IPBDescription">its back....muhahhahh</div> Lets all thank reebdoog for fixing..and now here is the pics..muhahh..btw the everything but the ms was deleted so some changes in the ms and bigger and much better halls..this is the ms showing some new pipes in there..(the ones from floor to ceiling) there are more on other side of the steam machine.
Comments
ND
Try toning down the lights in that corridoor... Make the floor kind of bright and the ceiling darker. Run around in-game as a marine and skulk. As a marine, do you feel that aliens could be sneaking up on you? As a skulk, do you feel like you would have a chance against a marine at the other end?
Keep it up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Consider useing the hera sky, and adding glass roof pannels to the roof, that way the red look of the room will go well - and stop sky clip issues
also Khraa rt, looks 2 red, conisder going more rine spawn red
amckern
<b>edit</b> - hall looks much much better now gw
amckern
The hall looks to full now, i think levae it as it was
<b>EDIT-</b> The gen room, looks much better in lighting now gw
amckern
also, fix, or change the lighting, so that it gets up there, and make it look more in place - also keep in mind that the comm needs to drop med/ammo through that skulk thing as well
amckern