Ns_jolt

ShaskShask Join Date: 2002-12-18 Member: 11083Members
<div class="IPBDescription">its back....muhahhahh</div> Lets all thank reebdoog for fixing..and now here is the pics..muhahh..btw the everything but the ms was deleted so some changes in the ms and bigger and much better halls..this is the ms showing some new pipes in there..(the ones from floor to ceiling) there are more on other side of the steam machine.
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Comments

  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    and here is the cc part..with a added light..
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    muhahahaha *choke choke* further in *choke*
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    and last one..the generator room.so critz and comments. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    You need to re-align the textures on some of those pipes, for starters. Next I recommend breaking up the walls more and making them less rectangular.
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    k i knew about the texture..but yeh im gunna try to make them less boxy..
  • AeaAea Join Date: 2003-10-09 Member: 21552Members
    There was a great tut on snarkpit.com about it, read it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    spiced up hall..how ya llike..and the pipes are fixed.
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    <a href='http://www.snarkpit.com/users.php?name=Shask' target='_blank'>http://www.snarkpit.com/users.php?name=Shask</a> check there for the story of the map..anyway comon people start a postin <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    new hall pic..one of the lights have fast strobe..and i added a non boxy ceiling <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->..
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    ...forgot pic..*shoots self* *raises from dead* where was i? hehe
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Holy bejebus, pipes!
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    ....u like pipes or what???...u scare me man *inches back step by step*
  • HarmondoHarmondo Join Date: 2003-08-09 Member: 19226Members
    Overall, this map looks WAY too marine friendly. Too wide open of rooms and long halls. Nowhere for skulks or gorges to ambush or even move safely around. I like the architecture of the first pic, although the yellow gets a little redundant. Mix up the lighting a bit. The hallways are a deathtrap for any alien. Especially in that last pic. There is no way for a skulk to run across the walls because he/she would get stuck on the triangle things. So you have to either run across the ceiling, or the floor. Either way = fast death from even the noobiest of marines. Also, the halls look a little small. Maybe widen them up a bit. I think if you use the same kind of thing as the first picture, with a bit more detail, it could look really nice.
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    thx...i changed the hall abit..i will try to i dunno add somthing to help those skulks and stuff..and i added more stuff in genroom..this is new hall..and how do i make those decal sprites see threw..cause right now there like RLY bright and see threw.
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    a few lights were tooken out on the hall..and now here is genroom.
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    although still rather primitive these are SO much better than you previous incarnations.

    ND
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Looking much better, but there's still room for improvement...
    Try toning down the lights in that corridoor... Make the floor kind of bright and the ceiling darker. Run around in-game as a marine and skulk. As a marine, do you feel that aliens could be sneaking up on you? As a skulk, do you feel like you would have a chance against a marine at the other end?
    Keep it up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    TRQ i dint add team spawns or rr yet..but ill do that in next compile so i can do the command in console..
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    edited October 2003
    the rine spawn looks like it needs a dusty mars type sky map, and not a texture roof

    Consider useing the hera sky, and adding glass roof pannels to the roof, that way the red look of the room will go well - and stop sky clip issues

    also Khraa rt, looks 2 red, conisder going more rine spawn red

    amckern
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    ....um yeh then the ms would look stupid..a steam machine touching the glass and pipes touching the glass..o yeh im gunna steam the outside <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->..but yeh ill try adding more lights to the genroom(alienrt)
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    edited October 2003
    well if its gona be a steam room, then add some large sprites of steam (maybe hera mist) - sorry for so much hera refrences - but keep in mind that it has to be rine friendly

    <b>edit</b> - hall looks much much better now gw

    amckern
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    go look for the old dead ns_jolt thread..there is steam sprites..just in the pic on here u cant see it..
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    New pics <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> this is hall now...and sorry for being slow on the pics <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->..
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    and here is gen room..i think this is my fav room so far..critz and comments <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->..
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    edited October 2003
    um no

    The hall looks to full now, i think levae it as it was

    <b>EDIT-</b> The gen room, looks much better in lighting now gw

    amckern
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    if i go back the way it was then skulks will have NO chance..see now they can sneak attack on u from above <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->..muhaha..so im not changing
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    in that case, use some other "fitting" texture, posibly a cat walk or something, as the texture in use at the moment looks out of place

    also, fix, or change the lighting, so that it gets up there, and make it look more in place - also keep in mind that the comm needs to drop med/ammo through that skulk thing as well

    amckern
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    have you checked your r_speeds? worried about all those pipes
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