How Do You Guys Light Your Vents?
Coroner
Join Date: 2003-09-18 Member: 20994Members
Right now im trying to get a good look for my vent lighting. How do you guys do it? Do you maek the vents texture a texture light, use light entities? I tried picking a vent only tecture and making it a texture light, VERY dim and it still looked ultra bright and just not good. Wondering how you guys do it?
Comments
Hopefully that helps...
Try and continue the lighting style you have in the rest of your map.
Very small vents are fun to have, too small for people but just right for a 'nade <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Where using dynamic lights in multiplayer Half-Life is usually not encouraged because it seriously affects framerates, it doesn't hurt when you put it in some low poly ventilation system where there won't be much heavy fighting going on.
And yes, using texture lighting will make the entire face full-bright. I thought this was required to prevent lighting anomalies on the face, but I'm sure XP-Cagey will sort this out in his new über tools.
Try and continue the lighting style you have in the rest of your map. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Bow to the power of green.
~ DarkATi