Map plan for ns_cargo

Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
<div class="IPBDescription">I hope the name isn't taken...</div>like the topic says...

any comments, questions, and suggestions are welcome <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

///(edit:)also, if the name is taken, plz say so, and i'll cange it, and i'm not quite sure where the marine/alien spawns will be (hence the implication of suggestions... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> )

Comments

  • UnCriticalUnCritical Join Date: 2002-01-25 Member: 73Members, Constellation
    Wheres the hives gonna be and the commander console and stuff?

    Looks quite good tho, if a little small, but some more info would be nice:)
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    well, i've started building it, and i've made a couple of decisions as to where stuf'll be, there's gonna be an APC in the helipad/courtyard, which is where the marines will start, the hives will be in the cargo storage, the small room at the bottom of the stairs in the first security check, and either a small cave in the lower cliff (assuming all aliens will be able to climb walls) or an extention of the vent from the elevator shaft to some kind of abandoned furnace room under the control centeralso, the plan isn't entirely to scale, it's actually so far a lot bigger tanh it looks from that drawing...
  • cyberdaemoncyberdaemon Join Date: 2002-02-06 Member: 169Members
    thats nice level , but is there all hives connected with vent system ?
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    hmm looks good, nice layout. You should update this layout if you've decided where you gonna place them hives and stuff.
  • RavenousRavenous Join Date: 2002-01-25 Member: 48Members
    Ohh nice layout. Nice colors and arrows and...sorry ? Im suppose to comment the layout ? Alright!

    Should be a little easier if I knew where the hives were but so far so good <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    -edit- removed color <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> -edit-
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    ok, here's the right one...
  • RavenousRavenous Join Date: 2002-01-25 Member: 48Members
    Those Hives might just be a little to close to each other. When the aliens have 3 hives isn't that a major advantage over the Marines ?

    I made the third hive on my map a little harder to reach.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    All the hives should be equally easy to reach and the same timing to each hve (approximately). Your furnace room hve looks alot closer then the other 2, and the three of them do look a little crammed in together. Also the top left hive has only one entrance making it easily defendable.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    The hives are -waaaaaaaay- too close together. Move them to opposite ends of the map.

    And the three hive thing is a necessity. You can't have any more or less to be an official map. The aliens get abilities according to the number of hives they have, and the number of hives they have determine how much RP they get in injections.
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    quick update, i've changed the layout of the vents so that the command center is inaccesible by the ventilation system, i haven't done anythin to the locations of the hives as of yet, and i think i'll as another exit from the furnace room hive, but i'm not sure where to...  maybe a service elevator shaft with a busted elevator at the bottom so that marines can't get in? or should marines be able to enter the hive?
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Um, of course the marines must be able to enter the hive. Only way they can win is by killing the hive <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> You map looks a little small for 3 hives and marine, maybe expand it out to the right some?
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