Mapping Entity And Sounds

prevertmaximusprevertmaximus Join Date: 2002-12-30 Member: 11630Members, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow
<div class="IPBDescription">how many and how to</div> [SIZE=7]making ns 2 map ,run through map video card after time starts to bog down.Has a lot of particle systems in it rain,steam, bubbles.how many entitys can you have ,i know they say 300 or less than 200 run time entitys. Is that all of them or just things like doors ,steam, water. Or all ent's like fuction walls ,lights and so on.also do players and hives count.

As for sound set map name ns_blah, mp3 folder location sound/ns_blah/water.mp3 start on ,looping but does not seem to play as supposed to, any suggestions would be great. size of map is 70000+faces now using latest tools with xp_cagey's optimizer compiles fine,these tools are great .thanks

Comments

  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Moved to NS Newbie Mapping Forum
  • DuFfY1DuFfY1 Join Date: 2003-06-06 Member: 17051Members
    edited October 2003
    Doors, func_walls and all similar DO count towards the limit. Static lights (eg: do not flicker) do not count towards the limit, however, they just serve to inform HLRAD. Players themselves do not count towards this map limit, as they are created within the game, and neither do spawn points or info_locations. All entities which exist only to set up variables, and do not exist in the actual game world, do not count towards the limit either. (env_gamma, info_gameplay, ...)

    Also, each body of water and particle system represent single entities, I believe.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    ok

    partical systems can cause hl to bog down if u have to many particals emited at any time, becuase like watter, hl has to draw every partical even if you can't see them

    mp3's can cuase issues, if you open the check for problems box

    best way to fix them is to re add them, and copy the loaction across, do not use windows file/folder slashes "\" but use web slashes ("/"), becuase the "\" causes c++ to do an action, and the fgd is writen in c++, and the \ takes the last letter off the file/folder name b4 the slash

    to check for entitys, simply type entitys in the console, also type checkps in console to seehow many partical systems you have in the map (res nodes are partical systems as well)

    amckern
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