Mapping Entity And Sounds
prevertmaximus
Join Date: 2002-12-30 Member: 11630Members, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow
<div class="IPBDescription">how many and how to</div> [SIZE=7]making ns 2 map ,run through map video card after time starts to bog down.Has a lot of particle systems in it rain,steam, bubbles.how many entitys can you have ,i know they say 300 or less than 200 run time entitys. Is that all of them or just things like doors ,steam, water. Or all ent's like fuction walls ,lights and so on.also do players and hives count.
As for sound set map name ns_blah, mp3 folder location sound/ns_blah/water.mp3 start on ,looping but does not seem to play as supposed to, any suggestions would be great. size of map is 70000+faces now using latest tools with xp_cagey's optimizer compiles fine,these tools are great .thanks
As for sound set map name ns_blah, mp3 folder location sound/ns_blah/water.mp3 start on ,looping but does not seem to play as supposed to, any suggestions would be great. size of map is 70000+faces now using latest tools with xp_cagey's optimizer compiles fine,these tools are great .thanks
Comments
Also, each body of water and particle system represent single entities, I believe.
partical systems can cause hl to bog down if u have to many particals emited at any time, becuase like watter, hl has to draw every partical even if you can't see them
mp3's can cuase issues, if you open the check for problems box
best way to fix them is to re add them, and copy the loaction across, do not use windows file/folder slashes "\" but use web slashes ("/"), becuase the "\" causes c++ to do an action, and the fgd is writen in c++, and the \ takes the last letter off the file/folder name b4 the slash
to check for entitys, simply type entitys in the console, also type checkps in console to seehow many partical systems you have in the map (res nodes are partical systems as well)
amckern