A Lil Help Please

amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
<div class="IPBDescription">Funk_weldable</div> Hey all

3 issues with funk_weldable

1.

I am useing ns_grate2, that must be welded to get through (like hera) though its rendering with black - i am useing 255, soild - i know hera has the black, so is there a way to get through this issue or not?

2/3.

I want my lights to switch on after i use a funk_weldable conected to a genartor

I also want my lights to switch off - and be able to get welded back on by the genartor if one of these are 2 conditions are meet

Con 1.

The xeno get bit through the power cable.

This is what i do want to happen, but i want the power cable to be able to be chewn through mulity times in the same round

Con 2.

A time out, of say 800 seconds (about 10 min), will cause the genartor to shut its self down - and hence require a weld to restart - this condtion is only an alitivinte if i can not do the 1st condition

DO NOT WORRY ABOUT NS ENTITY LIMITS

My texture usage is at 5 megs - and will go over this by at least 500 kb more, and there for i don't much care about entity limits now

ty in advnaced

amckern

Comments

  • h8_F8h8_F8 Join Date: 2003-05-16 Member: 16362Members
    i don't think you can do multiple func_breakable on 1 object, although if anyone can tell us how it would be most appreciated.

    i am pretty sure you can do a func_weldable and func_breakable on the same cube.
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