Comp Crashes After Compile
US-cobra-V
Join Date: 2003-08-10 Member: 19339Members
so, my compile works, no errors or anything, but from the moment i end the game, my comp crashes. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
any suggestions?
any suggestions?
Comments
cause i get the same problem...
i compile it as i have read in batch compiler set it all up right. get into the ready room then about 5 seconds later HL crashes..
any ideas anyone?
i don't think so. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
alienware case
INTEL D875PBZ motherboard
INTEL P4 3.0Ghz 512K L2 CACHE 800MHZ FSB
1GB DDR PC3200
WD 120GB 8Mb cache HD
Ati Radeon 9800pro 128Mb ddr ram
Soundblaster audigy 2 6.1
Intel pro/1000 MT Gigabit desktop adapter
floppy drive
Lite-on 52/24/52 cd-RW
Logitec internet keyboard
microsoft intellimouse explorer
22" Mitshubishi diamond pro230SB black
Win XP pro
Office XP pro
<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
Actually, how are you launching HL?
Actually, how are you launching HL? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
what do you mean? my HL starts automaticly when the compile is done and loads the map.
i was reading the batch compiler tutorial for NS and it says to not tick the Dont Run the Game
also, if u have a leek, and run around in ns, it will crach out on u - most of the time - so its best to copy your valve folder, and make that you leek find folder (or copy the map, and all its rescouces to the valve folder)
if it complies fine, duno why it would crash out, also try a check disk (scan disk for 9x), and a defrag, they might help stablize your system, and make the complie tools go just that little bit faster
amckern
also if you are running hl via steam it will occasionally crash on quiting. this is fixed in 2.1.
other seemingly random problems can result from bad .rmfs/.maps
try copying all of teh brushes from your map into a fresh rmf and compiling.
i really cant think of an good case where hl should crash on quit from a map problem. it sounds like and engine problem to me but i could be wrong