Msnbc distorts video games!
<div class="IPBDescription">... again ...</div><a href="http://www.msnbc.com/news/798496.asp?pne=msn" target="_blank">MSNBC Lies!</a>
Thanks to the fine, balanced minds at MSNBC, I now know that even though the average game player is 28, violent video games are still corrupting America's fragile youth.
Thanks to the fine, balanced minds at MSNBC, I now know that even though the average game player is 28, violent video games are still corrupting America's fragile youth.
Comments
Human have the unique ablility to tell what is real and what is fake. We know when we are dreaming, we know that movies are made by actors, but some people(MSNBC) seem to think we cannot tell when a video game is fake.
I only read the intro, they were attacking GTA3, and you can only by that game if you are over what is it 17, 18? Point is the only way a small child(one of the few types of people possible affected by the violence) can get this is if their parents get it. MSNBC should blame parents, not gamemakers or gamers, but honestly try and remember, any one in their teens have no clue, the scum of society, and without us the world would have no violence, and no problems at all.
As long as parents are responsible as to what they actually let their children play (letting a 7-year-old play GTA3 is out of the question IMO) then noone will get hurt or 'corrupted' - it's whether the parents are responsible that tilts the balance.
Edit: It appears that Vober and I were on the same trains of thought when we wrote our replies regarding parents <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
The thing about life is that there are always people who believe that there is a reason for everything. That something caused the behavior in others.
Today's pick happens to be our beloved video games. "It's someone's fault, but it's not mine. Has to be the [Insert Industry Here]"
They'll attack until they realize our will cannot be broken, or until something more juicy comes along. It is intresting however. I'm sure the number of kids who die from cancer related smoking, and/or, binge drinking/drunk driving incidents FAR outnumber those number killed by ruthless teens who have been "altered by the game".
But remember: that guy's just expressing his opinion. He wrote a persuasive piece (a damn good one at that) ment to bring others to his piont of view. He did not have to, nor would it have been wise to include examples of all games currently on the market and in play.
<!--EDIT|rob6264|Aug. 24 2002,06:52-->
hehe j/k :P
It is a very blunt attack on GTA3, and does little to show facts witho nly vague references to research done by an institution that normally does not conduct psychological studies.
There have been many other research programs aimed at the influences of violence in young peoples, and (I'll have to go back to my violence and society classes' notes if you want specific references) I believe that the # cause for violence among the youth of america is violence in the household- verbal or physical (this is also linked to the causes of experimental/escapism drug use BTW). second largest cause for violence in youths was physical or verbal violence outside of the household, being victim of a crime/experiencing a traumatic event was third, and I can't remember the rest of the order exactly, but... I do recall media influences (written, televised, or interactive) being towards the bottom of the list.
although, I must admit it was a good opinion column- used obscure, but true, refrences to make their point, even if most of their sources were from a very small minority.
now gimmie my colt... I'm gonna go kill some pedestrians. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
You know why video games are such an easy target when there's an act of violence?
Well, firstly, to the 40 year old mother who watches teh reports, except in a very limited number of cases, she doesn't know a thing about video games. All she knows is that Timmy, her son, plays Half-Life.
So she sees him aiming for heads, she sees the blood, and immediately assumes the game's gonna make her precious little timmy violent.
It's something she can't relate to, which is the reason that they don't blame the things on mental disorders, drugs or bad parents.
No-one knows anyone with a mental problem, few people know someone with a drug problem, and no media station in the world is gonna accuse it's listeners of wrongdoing.
But EVERYBODY knows a gamer! EVERYBODY can see bloody Computer games, but the target audience doesn't understand em!
[/flame mode off]
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PACMAN IS THE BEST - DONT KILL HIM.. NOOOOOO
hahaha, i wish i had that game
<img src="http://www.penny-arcade.com/images/2001/20010914l.gif" border="0">
OK, I'm kind of jumpy and random in this post, but I think you get the idea. You may not agree with the author, and we can certainly agree taht he look at a very small niche of video games, but that niche is growing, and I wouldn't want to see minors sucked in.
-Ryan!
I took a speed reading course and read 'War and Peace' in twenty minutes. It involves Russia.
-- Woody Allen
Edit: Penny Arcade was waaaaaaaaaaaaaay off when they made that comic. The article they mocked was very well written. The author drew no conclusions, merely stated that he went to his local software shop, bought three flight simulators promoting realism, and in all three could "realistically" fly a 737 into the WTC consistently. He merely implied that they ultra-realism flight sims seems to aim for could possibly have helped someone, somewhere, learn to fly a 737 decently. I would link the article if I knew where it is, but MSNBC moves stuff so often...