Including Wad Textures With Map?

ProfessorProfessor Join Date: 2003-04-18 Member: 15632Members
<div class="IPBDescription">Can I embed them?</div> I recently started mapping for NS and I am wondering if there is a way to include textures into a map without having the map have to call on the exterior WAD files. The reason I am wondering this is because I downloaded the excellent ns2.wad textures, yet ns2.wad does not come default with NS 2.0 and I want to use the textures included with that without having to include the entire wad file itself. Is this possible?

Comments

  • Snapper_JoSnapper_Jo Join Date: 2003-10-21 Member: 21858Members
    edited November 2003
    Im new too but it was mentioned in another topic. When your compiling there is an option called "-wadinclude" during the csg part of the process. (so says Kage)

    -Red
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Due to the amount of maps that use it, ns2.wad will be included with 2.1, so if you're not going to release your map before 2.1's released (Whenever that may be) then don't sweat it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    if you use -nowadinclude itll put all the textures into the wad. This is of realy help when testing with friends.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    its also makes the map very large, and your csg tex use will jump masively

    if u use batch complie, by ryan greg ( <a href='http://countermap.counter-strike.net/Nemesis/' target='_blank'>http://countermap.counter-strike.net/Nemesis/</a> ), as much as of us use, it has the options all set up with comments, and such, worth the download

    amckern
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