It might just be crack <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
lesson one: if you cant explain something well, resort to some weird nanomachine talk
catpacks is actually a package of instructions for the marine's nanites (or nanobots). The instructions in the cat pack tells some of the nanites to stop doing their duties to assist the mechanics in the marine's gun. They help the parts move more efficiently, repair any worn parts, and generally make the gun run with perfect efficiency. However, since these nanobots have came from the marine, that would mean there are less nanobots fighting back the kharaa's bacteria. The bacteria then invades the marine's system (his body) and wreck havoc. Thankfully, the instructions for the nanites also tells them to return to their normal duties after boosting the gun's firing rate for a few seconds. We dont want to lose our fine men to bacteria for a small boost in their weaponary. So basically, after they do their deed, they return back to the marine, fend off the alien bacteria and the hurting stops.
<!--QuoteBegin--Umbraed Monkey+Nov 5 2003, 07:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Nov 5 2003, 07:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lesson one: if you cant explain something well, resort to some weird nanomachine talk
catpacks is actually a package of instructions for the marine's nanites (or nanobots). The instructions in the cat pack tells some of the nanites to stop doing their duties to assist the mechanics in the marine's gun. They help the parts move more efficiently, repair any worn parts, and generally make the gun run with perfect efficiency. However, since these nanobots have came from the marine, that would mean there are less nanobots fighting back the kharaa's bacteria. The bacteria then invades the marine's system (his body) and wreck havoc. Thankfully, the instructions for the nanites also tells them to return to their normal duties after boosting the gun's firing rate for a few seconds. We dont want to lose our fine men to bacteria for a small boost in their weaponary. So basically, after they do their deed, they return back to the marine, fend off the alien bacteria and the hurting stops. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> thats actually pretty good, but totally illogical. Fits the NS world perfectly. I say use it!
HAMBoneProbably the best CommanderJoin Date: 2003-04-02Member: 15139Members, NS1 Playtester, Contributor
It doesnt seem too hard to explain. Its a large dose of a potent drug that gives you a short term benefit of added speed but being as potent a drug as it is it cant be taken without inflicting at least some minor bodily harm. How do medpacks fall from the sky?
<!--QuoteBegin--HAMBONE+Nov 5 2003, 08:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HAMBONE @ Nov 5 2003, 08:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It doesnt seem too hard to explain. Its a large dose of a potent drug that gives you a short term benefit of added speed but being as potent a drug as it is it cant be taken without inflicting at least some minor bodily harm. How do medpacks fall from the sky? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Drugs make guns fire faster? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
The whole idea of the Catalyst Package makes sense, as it is in essence, a Stimulant Package. However, this would have to be combined with Umbraed Monkey's "Nano-Machine talk" idea to allow a weapon efficiency boost. So perhaps it is a drug for the marines, with a set of instructions within the drug that the marine ingests, that seperates from the drug before digestion and sends Nanites to the marines weapon. This way, the damage to the marine and his subsequent boost in speed are all results of the drug, while the increase in the Marine's weapon's rate of fire is a result of the Nanite Instructions embedded within the Catalyst Package's drug.
And no I don't mean the drug itself contains the instructions, but a Nanite device buried within the drug carries the instructions. This device is the thing that seperates from the drug and informs the Nanites of their task.
because nanites can presumably do anything as fast as they want, NS could have a gun that shoots trees and it could be written of as nanite magic. So, uh, yeah.
<!--QuoteBegin--Dihard+Nov 5 2003, 10:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dihard @ Nov 5 2003, 10:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--HAMBONE+Nov 5 2003, 08:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HAMBONE @ Nov 5 2003, 08:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It doesnt seem too hard to explain. Its a large dose of a potent drug that gives you a short term benefit of added speed but being as potent a drug as it is it cant be taken without inflicting at least some minor bodily harm. How do medpacks fall from the sky? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Drugs make guns fire faster? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Everything moves faster, with the addition of funny colored objects. Stimulants are fun(ny)!
Hey look at the skulk! It's my friend... meet my bullets Mr. Skulk! Wheeee
See? How can you not understand?
But seriously, umbraed monkey and HAMBONE have the right idea. The thing makes the nanites fire your gun faster, and it also serves as a stiumlant boost making you run inhumanly fast. However, both the fact that steriods and nanites not protecting your body are both harmful, it kills 1/4 of your body... yep, exactly 1/4. (Hence the 25 hp damage dealt)
<!--QuoteBegin--HAMBONE+Nov 5 2003, 08:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HAMBONE @ Nov 5 2003, 08:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How do medpacks fall from the sky? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> The com.
Honestly, I like all the additions to 2.1 except these catpacks. I'm not going to get all mad about them though, since I don't think they will be used too often.
I was thinking that the nanites were drawn from the Marine's armor, not the Marine itself. These nanites move into the weapon, allowing it to fire faster. Seeing as there are no nanites working in the armor itself, the armor becomes much more flexible (and a <i>little</i> lighter?), allowing the Marine greater speed. Less nanites in the armor also means the Marine is more open to damage, however.
<!--QuoteBegin--Explosive Fish+Nov 6 2003, 06:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Explosive Fish @ Nov 6 2003, 06:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but would you have a choice of picking them up? what if i had 26 health and i picked up one and got killed by a parasite? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Hence the idea of strategy, hopefully your comm isn't a complete idiot...
cat·a·lyst 1. Chemistry. A substance, usually used in small amounts relative to the reactants, that modifies and increases the rate of a reaction without being consumed in the process.
Catalyst Packages are a combined package of bio-enhancement nanites and nanites which specifically bond to the metal of the marines weapons.
The bio-enhancement nanites act as catalysts by allowing the body of the marines to use energy faster, thus enabling him to move faster, but due to the body using up more energy in a short amount of time than normal, he loses some of his health. However, no permanent damage is inflicted on the marines body.
The nanites that bond with the metal of the weapon increase the weapon's ROF by acting as an über lubricant, enabling the moving parts of the weapons to move faster than normal. The rate of the gunpowder's reaction is also sped up by these nanites.
Does anyone actually care? If we did, shouldnt we be more concerned about where the turrets get their infinate ammo from? or how a commander can "drop" medpacks magically from above? or how the commander can magically transfer the resources from the resource towers and use them? or how the armoury can supply infinate ammo? or why no more aliens spawn when the whole team of aliens is alive? or the TSA can't spare anymore than 6/7/8/9/10 marines? or how the marines magically get their wep and armour upgrades when the research is complete? or why marines need to actually do research every single time (hasnt anyone heard of computer memory?) or how skulks can mysteriously blow up without any explosive device strapped to them? or how a little egg can suddly jump in to a massive onos? or how a lerk has infinite spikes? Or how a skulk can walk along a wall or a ceiling without their claws actually being in the wall? or how a fade as an infinate amount of acid to fire?
<!--QuoteBegin--Kar-aK+Nov 6 2003, 02:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kar-aK @ Nov 6 2003, 02:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Does anyone actually care? If we did, shouldnt we be more concerned about where the turrets get their infinate ammo from? or how a commander can "drop" medpacks magically from above, or how the commander can magically transfer the resources from the resource towers and use them? or how the armoury can supply infinate ammo? or why no more aliens spawn when the whole team of aliens is alive? or the TSA can't spare anymore than 6/7/8/9/10 marines, or how the marines magically get their wep and armour upgrades when the research is complete, or why marines need to actually do research every single time (hasnt anyone heard of computer memory?) or how skulks can mysteriously blow up without any explosive device strapped to them? or how a little egg can suddly jump in to a massive onos. or how a lerk has infinite spikes? Or how a skulk can walk along a wall or a ceiling without their claws actually being in the wall? or how a fade as an infinate amount of acid to fire.
Does anyone care about that?
- Kar <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> As much as this pains me to say so, kar-aks right.
<!--QuoteBegin--Jabba The ****+ Nov 6 2003, 02:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jabba The **** @ Nov 6 2003, 02:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As much as this pains me to say so, kar-aks right.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
As if you would ever think otherwise <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
It might just be crack <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
edit: er.. can we talk about that stuff here?
catpacks is actually a package of instructions for the marine's nanites (or nanobots). The instructions in the cat pack tells some of the nanites to stop doing their duties to assist the mechanics in the marine's gun. They help the parts move more efficiently, repair any worn parts, and generally make the gun run with perfect efficiency. However, since these nanobots have came from the marine, that would mean there are less nanobots fighting back the kharaa's bacteria. The bacteria then invades the marine's system (his body) and wreck havoc. Thankfully, the instructions for the nanites also tells them to return to their normal duties after boosting the gun's firing rate for a few seconds. We dont want to lose our fine men to bacteria for a small boost in their weaponary. So basically, after they do their deed, they return back to the marine, fend off the alien bacteria and the hurting stops.
catpacks is actually a package of instructions for the marine's nanites (or nanobots). The instructions in the cat pack tells some of the nanites to stop doing their duties to assist the mechanics in the marine's gun. They help the parts move more efficiently, repair any worn parts, and generally make the gun run with perfect efficiency. However, since these nanobots have came from the marine, that would mean there are less nanobots fighting back the kharaa's bacteria. The bacteria then invades the marine's system (his body) and wreck havoc. Thankfully, the instructions for the nanites also tells them to return to their normal duties after boosting the gun's firing rate for a few seconds. We dont want to lose our fine men to bacteria for a small boost in their weaponary. So basically, after they do their deed, they return back to the marine, fend off the alien bacteria and the hurting stops. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
thats actually pretty good, but totally illogical. Fits the NS world perfectly. I say use it!
Drugs make guns fire faster? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
And no I don't mean the drug itself contains the instructions, but a Nanite device buried within the drug carries the instructions. This device is the thing that seperates from the drug and informs the Nanites of their task.
Drugs make guns fire faster? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Everything moves faster, with the addition of funny colored objects. Stimulants are fun(ny)!
Hey look at the skulk! It's my friend... meet my bullets Mr. Skulk! Wheeee
See? How can you not understand?
But seriously, umbraed monkey and HAMBONE have the right idea. The thing makes the nanites fire your gun faster, and it also serves as a stiumlant boost making you run inhumanly fast. However, both the fact that steriods and nanites not protecting your body are both harmful, it kills 1/4 of your body... yep, exactly 1/4. (Hence the 25 hp damage dealt)
The com.
"The hive is und..."
<incert ping of doom>
Hence the idea of strategy, hopefully your comm isn't a complete idiot...
1. Chemistry. A substance, usually used in small amounts relative to the reactants, that modifies and increases the rate of a reaction without being consumed in the process.
Catalyst Packages are a combined package of bio-enhancement nanites and nanites which specifically bond to the metal of the marines weapons.
The bio-enhancement nanites act as catalysts by allowing the body of the marines to use energy faster, thus enabling him to move faster, but due to the body using up more energy in a short amount of time than normal, he loses some of his health. However, no permanent damage is inflicted on the marines body.
The nanites that bond with the metal of the weapon increase the weapon's ROF by acting as an über lubricant, enabling the moving parts of the weapons to move faster than normal. The rate of the gunpowder's reaction is also sped up by these nanites.
Whee?
If we did, shouldnt we be more concerned about where the turrets get their infinate ammo from? or how a commander can "drop" medpacks magically from above? or how the commander can magically transfer the resources from the resource towers and use them? or how the armoury can supply infinate ammo? or why no more aliens spawn when the whole team of aliens is alive? or the TSA can't spare anymore than 6/7/8/9/10 marines? or how the marines magically get their wep and armour upgrades when the research is complete? or why marines need to actually do research every single time (hasnt anyone heard of computer memory?) or how skulks can mysteriously blow up without any explosive device strapped to them? or how a little egg can suddly jump in to a massive onos? or how a lerk has infinite spikes? Or how a skulk can walk along a wall or a ceiling without their claws actually being in the wall? or how a fade as an infinate amount of acid to fire?
Does anyone care about that?
- Kar
If we did, shouldnt we be more concerned about where the turrets get their infinate ammo from? or how a commander can "drop" medpacks magically from above, or how the commander can magically transfer the resources from the resource towers and use them? or how the armoury can supply infinate ammo? or why no more aliens spawn when the whole team of aliens is alive? or the TSA can't spare anymore than 6/7/8/9/10 marines, or how the marines magically get their wep and armour upgrades when the research is complete, or why marines need to actually do research every single time (hasnt anyone heard of computer memory?) or how skulks can mysteriously blow up without any explosive device strapped to them? or how a little egg can suddly jump in to a massive onos. or how a lerk has infinite spikes? Or how a skulk can walk along a wall or a ceiling without their claws actually being in the wall? or how a fade as an infinate amount of acid to fire.
Does anyone care about that?
- Kar <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
As much as this pains me to say so, kar-aks right.
As if you would ever think otherwise <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
- Kar