Co_enoch

MutaMuta Join Date: 2003-10-09 Member: 21539Members
<div class="IPBDescription">NS armslab official map</div> Here you go some screenies:

<img src='http://www.dillinja.de/muta/walkways2.jpg' border='0' alt='user posted image'>

<img src='http://www.dillinja.de/muta/walkways1.jpg' border='0' alt='user posted image'>

Comments

  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    That looks very nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I think just about the only area that could use some work is the lighting. Of course this is me talking, but I think it's gotta be so garishly and fluorescently colored that your eyes bleeed <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> (I'm talking of course from the biased viewpoint of my map). Otherwise, this looks, very, very nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Lets see some more.
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    yes, this a map for www.nsarmslab.com also
    *homepage only works right now*

    Anyway keep up thw good work! Muta can be found in #nsarmslab @gamesnet
  • MutaMuta Join Date: 2003-10-09 Member: 21539Members
    In deed I have only the base .rad fiel lights and i will start assemlbing the final .rad file after the beta phase..
    I allso add alot of atmospheric lighting and fog to certain places witch make the feeling of abomination.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    what happens for those poor marines who fells down <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • MutaMuta Join Date: 2003-10-09 Member: 21539Members
    edited November 2003
    They'll fry to death hust like aliens.. It's nano ray and it kills.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> So start jumping (Note: Don't jump there with armor upgrades cuz then you can find a nice bug :E)
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Reminds me of something... Could be the Bespin map for the original Jedi Knight... Or possibly that big asteroid base thing with the glowing thing in Freelancer... Whatever. Interesting style, anyway.
  • MutaMuta Join Date: 2003-10-09 Member: 21539Members
    Thanks.. The ray was made accidently.. I was makeing a lightning and used a env_laser instead of env_beam <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MutaMuta Join Date: 2003-10-09 Member: 21539Members
    Thanks.. The ray was made accidently.. I was makeing a lightning and used a env_laser instead of env_beam <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    All I can say is work on the brushwork a bit -- the walls are extreaml bland.
  • MutaMuta Join Date: 2003-10-09 Member: 21539Members
    Yes.. I made that with tought.. I will tamper with them soon I'm gonna build the base map and then start detailing.. Much easier for me to do that.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    looks gd... very nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    the beam may be a bit wider.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    it's a plain white laser...
    i'm afraid it's not turning my crank. if it is meant to be a focal point in your room, you may wish to spice it up a bit...
    nice theme so far,
    good luck
  • MutaMuta Join Date: 2003-10-09 Member: 21539Members
    The pre-build hive room:

    <img src='http://www.dillinja.de/muta/hive.jpg' border='0' alt='user posted image'>
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    Way to large and faaaaaaaaaar too many overused textures, try to mix them and have different brushes all about the place

    ND
  • MutaMuta Join Date: 2003-10-09 Member: 21539Members
    Like what the ****.. how the hell do you think I can make atmospheric control room with out big sized room and pipes and so on.. and dood there will be second level walkways so the hive can be knifed and so on..
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    i think you need some extruded foliage liek that tutorial in one of these topics, where you spilti it up etc, because it looks a bit bland with the looped texture around.
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    the hive room is boring, add stuff, and the first two pics look good
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    there's really no reason to get upset about it muta. If you have plans to add stuff to a room in a screenshot mention it, maybe someone will have a good idea to help. As it is right now that room needs more stuff just to keep the player from noticing how much the texture tiles, especially the water. Maybe have the supports for the walkways drop down into the water, do something at least to get rid of that very noticeable tileing. This room definitley shows some potential, just needs a bit more to fill it at the moment.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Try scaling the wall textures to 2 and the water texture to 3 or 4, will look nicer and save the r_speeds
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    those walkways in the first screenshot need some supports under them. At the moment the only thing holding them up is the walls, which looks really really wrong.
  • MutaMuta Join Date: 2003-10-09 Member: 21539Members
    ITS A freaking PRE BETA! HAVE YOU GUYS NEVER HEARD THAT PRE BETA HAS NO DETAILS? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> And yes the hive room will have a lot of stuff there ist a pre build to give one dodo a sense of reality dont judge things that are pre beta tough i appreciate your feedpack but still.. BLAH (Note: I don't take critics well :\)
  • MutaMuta Join Date: 2003-10-09 Member: 21539Members
    <!--QuoteBegin--Thursday-+Nov 8 2003, 11:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Nov 8 2003, 11:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Try scaling the wall textures to 2 and the water texture to 3 or 4, will look nicer and save the r_speeds <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Eh taht will look a bit too big man :\
Sign In or Register to comment.