Siege Map
Geek
Colorado Join Date: 2002-12-01 Member: 10346Members, Constellation, NS2 Playtester, Reinforced - Diamond, Reinforced - Shadow
<div class="IPBDescription">help with the setup</div> Hi,
Can any of you help me with the setup for a siege style map, like how to triger the events, and some idea of how it works. If you could i would be greatful.
Thx! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Can any of you help me with the setup for a siege style map, like how to triger the events, and some idea of how it works. If you could i would be greatful.
Thx! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
is this a map that encorporates the siege gun
or is it a map that is based on the CS map cs_siege?
What exactly do you mean "trigger the events"? Events to what?
Yours Puzzled,
cyN.
As for what I0xox0I said here it is:
<!--QuoteBegin--I0xox0I+--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (I0xox0I)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Create a trigger_random point entity and place it somewhere. Then add in these properties with smart edit mode off:
minfiretime <time to fire>
maxfiretime <time to fire>
wait -1
myTarget value <---what to trigger on map start and on every "round"
Also make sure that the "Start on" flag is checked and nothing else.
<time to fire> is the actual amount of time in seconds for the target to be triggered, minfiretime and maxfiretime must be the same or you will get a random number in between.
Setting wait to -1 tells it to only do this once.
The value for myTarget can be left as value, it doesn't matter. myTarget is the target you want triggered after the <time to fire> has passed.
A few tidbits of information for trigger_random:
It will fire on map start, on every new round, and when the round is over as well. NS does not have an entity that will allow targeting on a new round so using trigger_random is about as close as you can get.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I would be interested on how you do this...
I tried using .. trigger_random -> game_text
to show text at the beggining of the round, but it doesnt seem to fire right..