<span style='color:orange'>*sees Bill approaching, and stops him with an upright palm* "Hold up mate, they've all got their guns pointed this way...if we go out, we'll get shredded. Hey Sarge, let me have another ammo pack please!"
*sets his LMG on the floor, and grabs a spare magazine from his belt* "It's old...but sometimes the tried and true are the best, eh?" *hurls the ammo pack into the hangar and enters the bay, running in the opposite direction with LMG poised and ready to fire*</span>
<span style='color:red'><b>*Runs around the corner towards the ship* "Put your weapons down and come towards us" [Fires a few shots into the air]</b></span>
<span style='color:green'>"Good thinking" *I move up to the corner and lean out around the corner and [shoot the closest marine]* "Ours is not to reason why But to do or die..." I mutter.</span>
hello, back from thanksgiving <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<span style='color:yellow'>*the red drains from my eyes and slowly reality returns* "uh... where am I?"
*grab my arm*
"ow"
*notices the old waypoint at docking bay 2* *gathers my wepons and goes to docking bay 2* </span>
<i>As you storm into the docking bay the 'marine' dropship leaves. You cover your faces as the backwash from the engines hits you. Three 'marines' are on the floor. They are out cold as a result of the siege cannons sonic blasts. Epoch begins to curse over the intercom and drops a phase gate next to you.</i>
<span style='color:blue'>"Damn it they got away!!!" "Build that phase gate and bring the prisioners back to marine start. The transport ship has arrived. They will be interagated back at <b>Concorde Base</b>." "And I have restored control to the crew and they are taking the ship to the nearest space station." "You've done well today guys. Lets pack it up and go home."</span>
<span style='color:green'>*I pull out flexcuffs and cuff the marines arms behind their backs.* "I'll be right on it"</span>
I'm assuming we have flexcuffs, as we were going to take prisoners. They're alot like wire ties, but have two bits to allow both hands to be bound. They have to be cut to be removed
Some details <a href='http://www.globalsecurity.org/military/library/policy/army/fm/19-15/CH7.htm' target='_blank'>here</a>
<span style='color:orange'>*builds the phase gate as Bill cuffs the marines' hands* "Bad luck mates, you're coming home with us. I'll bet you're going to have a fun time when the admiral gets around to dealing with you three." *watches the phase gate come online with a flash of white light, then grabs a newly-bound marine and phases back to base*</span>
<i>In marine start two spaceships await. One is the TSA dropship we arrived on. The other is a high security prisoner transport ship. The 'marines' are still concussed and offering no resistance as they are locked in their cells on the transport ship.</i>
<span style='color:blue'>"Lock up those scum and we'll get back to base." *Logs out of the command chair. And walks over to the drop ship stands at the doors and looks at a chronometer on my wrist.* "Look at the time. We missed our alotted holoroom training <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->" "But if your lucky we'll get back to base for lunch."</span>
<span style='color:green'>*I phase to marine start* "Damnnit, wanted to work on beating my all time best record on the range..." *I walk toward the dropship* "Lets go. I'm hungry."</span>
<i>The crew of the transport ship helps load the prisoners onto the carft and you all board the dropship. The drop ships engines fire up and it lifts off out of the docking bay into space. As you leave the pilot gives his pre-launch speach.</i>
<span style='color:gray'>"We will shortly be leaving the Ariadne Arm, Destionation Yamova system. Home and base of the TSA." "While the red light is active please remain in your seats with the saftey harness on." "We will be passing through the Ariadne Phase Port." "ETA 30 minutes, enjoy your flight."</span>
<i>The ship pulls away from the cruise linner and heads off towards the Phase Port.</i>
<span style='color:blue'>"You did well today guys and gals." "When we get back to base you should get a medic to look at your arm Dea." "The rest off you go to mess hall."</span>
<i>The ship pulls into Concorde Base and you all move into the mess and start on lunch. Dea goes to the sick bay to get her wounds tended too. Sgt. Epoch strolls up too your table and speacks to the team. </i>
<span style='color:blue'>"This is Pvt.Frantic. He's a recuit. I checked his profile, he's a technition but he's already done his hand to hand combat training. Make him feel welcome. He'll be attending the debriefing," *Reaches in to a pocket and pulls out some cigars* "You guys did well. You deserve these." *Hands you each a couple of cigars ($+50Cd added to your wallet$).* "The debriefing on the mission will occur at 10:30. Get something to eat and freashen up. You can wear Civi's for the briefing." "I'll see you later." *Turns and walks away.*</span>
<i>Fingers in sitting at your table. When Sgt. Epoch is out of earshot he speaks to you in his usual quiet whisper, twidling his thumbs iddley, his eyes constantly shifting about the room.</i>
<span style='font-family:Courier'><span style='color:gray'>"Hey guys, I <i>'aqqiured'</i> some new items from that cuiser linner. You wanna see what I got?"</span></span>
Combat Skill: Crack Shot FieldCraft Skills: Combat Medic , Field Medic Training Trait: Gut Feeling Items: 10 Med-packs, 7 ammo-packs, shotgun Cd: 51 Cd </span>
Crackshot +1 - Accuracy bonus with a pistol. Combat Medic +1 - Heals more damage with a medpack. Field Medic Training +1 - Increased chance to revive fallen team mates.
<span style='color:yellow'><u>Dea</u>
Combat Skill: Two fisted killer (enemy draws first blood) FieldCraft Skills: Smooth Operator, Specialist (pistol) Trait: Gambler Items: Secondary Pistol Cd: 60 Cd</span>
Two fisted killer +1 - Ignores damage when hit first (will still go into gunslinger mode). Smooth Operator +1 - Choose Bluff, Charm, Intimidate, or Diplomacy. Specialist +1 - Increase to aim with choosen weapon.
<span style='color:green'><u>Pvt William 'Bill' Door</u>
Firearms Specialist +1 - Increase 10% damage increase with LMG. Battle Suit Training +1 - Powerwalk (may move at normal speed when in HA). Specialist +1 - Increase to aim with choosen weapon.
<span style='color:gray'><u>Spin Viper</u>
Combat Skill: Fire arms specialist FieldCraft Skills: Technician, Specialist (pistol) Trait: Heroic Items: AP Bullets Cd: 75 Cd</span>
Firearms Specialist +1 - Increase 10% damage increase with LMG. Technician +1 - Bonus to hacking ability. Specialist +1 - Increase to aim with choosen weapon.
<span style='color:orange'><u>Wraith</u>
Combat Skill: Crack Shot FieldCraft Skills: Eagle Eyes, Stealth Training Trait: Gut Feeling Items: Silencer, Hip Flask (brandy) Cd: 60 Cd remaining</span>
Crackshot +1 - Accuracy bonus with a pistol. Eagle Eyes +1 - 15% bonus to peception test. Stealth Traing +1 - /Tread lightly (Enemy at -15% to hear you when {Sneaking} around)
Pressure Points +1 - Bonus to hit the precise point. Technician +1 - Bonus to hacking ability. Stealth Training +1 - /Tread lightly (Enemy at -15% to hear you when {Sneaking} around)
POST YOUR STATS WITH THE <b>ONE COMBAT SKILL</b> AND <b>ONE FIELDCRAFT SKILL</b> YOU HAVE CHOOSEN TO LEVEL UP.
<span style='color:yellow'>*after patched up, goes to see fingers* [/charm] "hey, fingers. im looking for something nice... for when i'm in one of my....er, moods. you know, whan i'm seeing red so to speak. what do you have?"</span>
edit, you need two +1's. one combat and one fieldcraft. the list is <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=37&t=53099&st=75' target='_blank'>here</a>
also, is this one a freebie and we'll have to earn our bonuses later, or do we get automatic pluses at the end of all missions?
<span style='color:green'>"Bill's the name. Nice accent, beats my mancunian accent by miles." *I fieldstrip and clean the LMG*</span>
Upgrades: Battle Suit Training +1 - Powerwalk (may move at normal speed when in HA). Firearms Specialist +1 - Increase 10% damage increase with LMG.
Epoch, on page 7 you posted that I had a firearms specialist upgrade (From some range time). Is this still true? And how would it affect this leveling up?
Personal Equipment ---------------------------- Lucky Charm
Weapon : LMG 50//150 PISTOL 10//20 KNIFE
Middle England.
If anything is wrong, tell me. --------------------------------------------------------------------------- "Hi Bill. I am one of the new recruits too. Luckily I exceeded in jetpack training..... but <i>UNLUCKILY</i> I haven't got a jetpack yet. They are expensive pieces of kit I tell you. I hope to get one soon, at least before my first mission." *I clean my already glistening Light Machine Gun* "Have you seen any of the Kharaa? I mean in the proper missions. Not in the holographic aim training or on a tape. They seem terrible things..."</span></span>
<!--QuoteBegin--J D W+Dec 5 2003, 06:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (J D W @ Dec 5 2003, 06:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <span style='font-family:Times'><span style='color:purple'>"Hi Bill. I am one of the new recruits too. Luckily I exceeded in jetpack training..... but <i>UNLUCKILY</i> I haven't got a jetpack yet. They are expensive pieces of kit I tell you. I hope to get one soon, at least before my first mission." *I clean my already glistening Light Machine Gun* "Have you seen any of the Kharaa? I mean in the proper missions. Not in the holographic aim training or on a tape. They seem terrible things..."</span></span> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <span style='color:green'>"Nope, no Kharaa experiance. Anyway, if its like training there shouldn't be too much problems with the Skulks." *I rapidly put my LMG back together* "So you passed jetpack training? Never could quite control the stupid pack I got... As soon as I took off I smashed into the roof. I prefer to keep both feet planed firmly on the floor, thank you very much! It helps that i seem to have a nack to the HA." *I finish assembling the LMG* "As for the LMG... Lets just say, we have an understanding..." *I get up and go to fingers.* "Ok mate, what did you pick up. Lets have a shufti.</span>
<b>J D W did you PM to join? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Nevermind, I think I gave some one purple already you'll have to use </b>[the standard light blue] please. <b>Anywayz nice too have you aboard. No one has fought Kharaa, you are <span style='color:red'>all</span> fresh recuits this is your first week in the TSA. Expcept Cpl. Lev "Traitor" Nicol?</b>
<span style='color:gray'><span style='font-family:Courier'>*Looks around the room making sure no one is watching or listerning in.* "I just got a list like last time. Anything you want I'll drop of to you later." *Pulls out a torn bit of paper with an inventory on.*</span></span>
<b>AP Bullets</b> - 25 <b>Ammo-pack</b> - 2 <b>Buckshot Shells</b> - 25 <b>Blitz </b>– 30 <b>Secondary Pistol</b> – 40 <b>HE Grenades</b> – 30 <b>Hip Flask</b> – 5 <b>Med-pack</b> – 2 <b>Rebreather </b>– 25 <b>Bionic Argumentation</b> – 50 per upgrade Bionic Head Eyesight augmentation: These add either sharpness (bonus to detection), night vision (ignore darkness modifiers), motion tracker, bio-scanner, target locator (bonus to aiming actions). Arms Muscular: Counts as having Ox’s strength Fingers: Dexterity (gains a kind of general quickload skill - all fingery actions are easier, eg pickpocketing, etc.) Chest, Abdomen Muscular: Extra Health Groin Heh, heh, heh… Legs Muscular: Bonus to strength when jumping/kicking, All bionics can also be overloaded by sonic attacks (not the hedgehog, the sound wavy things) and will explode cinematically should this ever be tried. Also electric weapons may have this effect; 10% chance on impact an augmentation will short circuit (causing damage to the user). <b>Laser Targeter</b> - 35 <b>Silencer </b>- 35 <b>Your own ‘special brew’</b> – 15 - A flask of vile smelly liquid that maybe drunk from twice OR thrown once. <b>PDA </b>–45 <b>Advanced Helmet</b> – 40 <b>Heavy Armour</b> – 250 <b>Jet Pack</b> – 200 <b>Subtle Knife</b> – 150 Crafted of an unknown alloy may cut through any known substance, ie a door, a vent, et. (triple damage in combat) <b>Lucky Charm </b>– 15
<i>While your looking at the list Fingers carries on talking to you.</i>
<span style='font-family:Courier'><span style='color:gray'>"I heard those guys we captured are Russian. Me and the dropship pilot have an... <i>'understanding'</i>" "Don't forget the breifing at 10:30 hours. I wanna find out who these guys are. Lemme telll ya they were well eqiupped who ever they were."</span></span>
<span style='color:purple'><b>Corperal Lev "Traitor" Nicolá</b></span> is talking with <span style='color:blue'><b>Sargent Epoch</b></span> in the far corner. <span style='font-family:Courier'><span style='color:gray'><b>Pvt. Aaron 'Ox' Foster </b></span></span>is trying to chat up<span style='color:gray'><span style='font-family:Courier'><b>Pvt. Julia 'Patch' Johnson</b></span></span> by the bar. The <span style='color:gray'><b>barman</b></span> is serving drinks. You may talk to any one of them.
<!--QuoteBegin--Bill Door+Dec 5 2003, 08:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bill Door @ Dec 5 2003, 08:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <span style='color:green'>"Bill's the name. Nice accent, beats my mancunian accent by miles." *I fieldstrip and clean the LMG*</span>
Upgrades: Battle Suit Training +1 - Powerwalk (may move at normal speed when in HA). Firearms Specialist +1 - Increase 10% damage increase with LMG.
Epoch, on page 7 you posted that I had a firearms specialist upgrade (From some range time). Is this still true? And how would it affect this leveling up? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Bill your skills are;
<b><span style='color:green'><u>Pvt William 'Bill' Door (lvl 1)</u></span></b> <b>Combat Skill:</b> Firearms Specialist +1, Specialist (LMG) <b>FieldCraft Skills:</b> Battle Suit Training +1 <b>Trait:</b> Vital Chance <b>Cd:</b> 100
<b>In the future when you level up I will increase all your skills by 1 automacticaly to avoid confusion. Every TWO levels you go up you may choose a new Skill. When you reach level two I will notifie you and you may choose a new skill. The more combat your involved in the faster you will level up.
Level 1 - 20exp needed - Boost to skills Level 2 - 50exp needed - May choose a new skill, Plus 10 health Level 3 - 100exp needed - Boost to skills Level 4 - 125exp needed - May choose a new skill, Plus 10 health Level 5 - 180exp needed - Boost to skills Ect.
Bill, Dea hope that answers all your questions. PM or post me if you have any questions at all. If you want to know your stats + exp just PM me /stats.</b>
<span style='color:green'>"Fingers, mate... I <i>really</i> want a battlesuit. The thing is I ain't got 250Cd right now.... So, what do you say to 100Cd now, and 200 later. Seems fair to me."</span>
Thanks for the clarification Epoch. I think I understand now.
Comments
*I advance towards the docking bay*
"Easier said than done..." I mutter</span>
"Hold up mate, they've all got their guns pointed this way...if we go out, we'll get shredded. Hey Sarge, let me have another ammo pack please!"
*sets his LMG on the floor, and grabs a spare magazine from his belt*
"It's old...but sometimes the tried and true are the best, eh?"
*hurls the ammo pack into the hangar and enters the bay, running in the opposite direction with LMG poised and ready to fire*</span>
"Put your weapons down and come towards us"
[Fires a few shots into the air]</b></span>
*I move up to the corner and lean out around the corner and [shoot the closest marine]*
"Ours is not to reason why
But to do or die..." I mutter.</span>
<span style='color:yellow'>*the red drains from my eyes and slowly reality returns*
"uh... where am I?"
*grab my arm*
"ow"
*notices the old waypoint at docking bay 2*
*gathers my wepons and goes to docking bay 2*
</span>
Three 'marines' are on the floor. They are out cold as a result of the siege cannons sonic blasts.
Epoch begins to curse over the intercom and drops a phase gate next to you.</i>
<span style='color:blue'>"Damn it they got away!!!"
"Build that phase gate and bring the prisioners back to marine start. The transport ship has arrived. They will be interagated back at <b>Concorde Base</b>."
"And I have restored control to the crew and they are taking the ship to the nearest space station."
"You've done well today guys. Lets pack it up and go home."</span>
Day 2 - 09:11
"I'll be right on it"</span>
I'm assuming we have flexcuffs, as we were going to take prisoners. They're alot like wire ties, but have two bits to allow both hands to be bound. They have to be cut to be removed
Some details <a href='http://www.globalsecurity.org/military/library/policy/army/fm/19-15/CH7.htm' target='_blank'>here</a>
"Bad luck mates, you're coming home with us. I'll bet you're going to have a fun time when the admiral gets around to dealing with you three."
*watches the phase gate come online with a flash of white light, then grabs a newly-bound marine and phases back to base*</span>
"roger"
*heads to extraction*</span>
<span style='color:blue'>"Lock up those scum and we'll get back to base."
*Logs out of the command chair. And walks over to the drop ship stands at the doors and looks at a chronometer on my wrist.*
"Look at the time. We missed our alotted holoroom training <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->"
"But if your lucky we'll get back to base for lunch."</span>
Day 2 - 09:15
"Damnnit, wanted to work on beating my all time best record on the range..."
*I walk toward the dropship*
"Lets go. I'm hungry."</span>
"cha, i'm famished. lets get going."</span>
The drop ships engines fire up and it lifts off out of the docking bay into space.
As you leave the pilot gives his pre-launch speach.</i>
<span style='color:gray'>"We will shortly be leaving the Ariadne Arm, Destionation Yamova system. Home and base of the TSA."
"While the red light is active please remain in your seats with the saftey harness on."
"We will be passing through the Ariadne Phase Port."
"ETA 30 minutes, enjoy your flight."</span>
<i>The ship pulls away from the cruise linner and heads off towards the Phase Port.</i>
<span style='color:blue'>"You did well today guys and gals."
"When we get back to base you should get a medic to look at your arm Dea."
"The rest off you go to mess hall."</span>
*holds arm to staunch the blood.*</span>
Sgt. Epoch strolls up too your table and speacks to the team. </i>
<span style='color:blue'>"This is Pvt.Frantic. He's a recuit. I checked his profile, he's a technition but he's already done his hand to hand combat training. Make him feel welcome. He'll be attending the debriefing,"
*Reaches in to a pocket and pulls out some cigars*
"You guys did well. You deserve these."
*Hands you each a couple of cigars ($+50Cd added to your wallet$).*
"The debriefing on the mission will occur at 10:30. Get something to eat and freashen up. You can wear Civi's for the briefing."
"I'll see you later."
*Turns and walks away.*</span>
<i>Fingers in sitting at your table. When Sgt. Epoch is out of earshot he speaks to you in his usual quiet whisper, twidling his thumbs iddley, his eyes constantly shifting about the room.</i>
<span style='font-family:Courier'><span style='color:gray'>"Hey guys, I <i>'aqqiured'</i> some new items from that cuiser linner. You wanna see what I got?"</span></span>
Day 2 - 09:47
You may choose to increase one combat skill by one level and one fieldcraft skill by one level. This will make the choosen skill more effective.
Eg.
<span style='font-family:Courier'><span style='color:gray'><u>Pvt. Gary 'Fingers' Willard Courier</u>
Combat Skill: <b><u>Pressure Points +1</u></b>
FieldCraft Skills: Stealth Training, <b><u>Specialist + 1</u></b> (Throwing knifes/Combat Knife)
Trait: Kleptomaniac,
Items: Pet Rat</span></span>
<span style='color:red'><u>Jemmeh!</u>
Combat Skill: Crack Shot
FieldCraft Skills: Combat Medic , Field Medic Training
Trait: Gut Feeling
Items: 10 Med-packs, 7 ammo-packs, shotgun
Cd: 51 Cd </span>
Crackshot +1 - Accuracy bonus with a pistol.
Combat Medic +1 - Heals more damage with a medpack.
Field Medic Training +1 - Increased chance to revive fallen team mates.
<span style='color:yellow'><u>Dea</u>
Combat Skill: Two fisted killer (enemy draws first blood)
FieldCraft Skills: Smooth Operator, Specialist (pistol)
Trait: Gambler
Items: Secondary Pistol
Cd: 60 Cd</span>
Two fisted killer +1 - Ignores damage when hit first (will still go into gunslinger mode).
Smooth Operator +1 - Choose Bluff, Charm, Intimidate, or Diplomacy.
Specialist +1 - Increase to aim with choosen weapon.
<span style='color:green'><u>Pvt William 'Bill' Door</u>
Combat Skill: Firearms Specialist
FieldCraft Skills: Battle Suit Training, Specialist (LMG)
Trait: Vital Chance
Cd: 100 Cd</span>
Firearms Specialist +1 - Increase 10% damage increase with LMG.
Battle Suit Training +1 - Powerwalk (may move at normal speed when in HA).
Specialist +1 - Increase to aim with choosen weapon.
<span style='color:gray'><u>Spin Viper</u>
Combat Skill: Fire arms specialist
FieldCraft Skills: Technician, Specialist (pistol)
Trait: Heroic
Items: AP Bullets
Cd: 75 Cd</span>
Firearms Specialist +1 - Increase 10% damage increase with LMG.
Technician +1 - Bonus to hacking ability.
Specialist +1 - Increase to aim with choosen weapon.
<span style='color:orange'><u>Wraith</u>
Combat Skill: Crack Shot
FieldCraft Skills: Eagle Eyes, Stealth Training
Trait: Gut Feeling
Items: Silencer, Hip Flask (brandy)
Cd: 60 Cd remaining</span>
Crackshot +1 - Accuracy bonus with a pistol.
Eagle Eyes +1 - 15% bonus to peception test.
Stealth Traing +1 - /Tread lightly (Enemy at -15% to hear you when {Sneaking} around)
<span style='color:lightgreen'><u>FranticNS</u>
Combat Skills: Pressure Points
Field Craft Skills: Stealth Training, Technician
Trait: Furious Assault
Items: PDA
CD: 55 </span>
Pressure Points +1 - Bonus to hit the precise point.
Technician +1 - Bonus to hacking ability.
Stealth Training +1 - /Tread lightly (Enemy at -15% to hear you when {Sneaking} around)
POST YOUR STATS WITH THE <b>ONE COMBAT SKILL</b> AND <b>ONE FIELDCRAFT SKILL</b> YOU HAVE CHOOSEN TO LEVEL UP.
<span style='color:yellow'>*after patched up, goes to see fingers*
[/charm] "hey, fingers. im looking for something nice... for when i'm in one of my....er, moods. you know, whan i'm seeing red so to speak. what do you have?"</span>
edit, you need two +1's. one combat and one fieldcraft. the list is <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=37&t=53099&st=75' target='_blank'>here</a>
also, is this one a freebie and we'll have to earn our bonuses later, or do we get automatic pluses at the end of all missions?
*I spend time introducing myself to the squad*
*Irish Accent* "Im Jeff Brodi, but you lads n lassies can call me Frantic"</span>
*I fieldstrip and clean the LMG*</span>
Upgrades:
Battle Suit Training +1 - Powerwalk (may move at normal speed when in HA).
Firearms Specialist +1 - Increase 10% damage increase with LMG.
Epoch, on page 7 you posted that I had a firearms specialist upgrade (From some range time). Is this still true? And how would it affect this leveling up?
Skills //
Combat Skills
------------------
Pressure Points
FieldCraft Skills
-----------------------
Arial Ace
Specialist
Traits
---------------
Gut Feeling
Personal Equipment
----------------------------
Lucky Charm
Weapon : LMG 50//150 PISTOL 10//20 KNIFE
Middle England.
If anything is wrong, tell me.
---------------------------------------------------------------------------
"Hi Bill. I am one of the new recruits too. Luckily I exceeded in jetpack training..... but <i>UNLUCKILY</i> I haven't got a jetpack yet. They are expensive pieces of kit I tell you. I hope to get one soon, at least before my first mission." *I clean my already glistening Light Machine Gun* "Have you seen any of the Kharaa? I mean in the proper missions. Not in the holographic aim training or on a tape. They seem terrible things..."</span></span>
<span style='color:green'>"Nope, no Kharaa experiance. Anyway, if its like training there shouldn't be too much problems with the Skulks."
*I rapidly put my LMG back together*
"So you passed jetpack training? Never could quite control the stupid pack I got... As soon as I took off I smashed into the roof. I prefer to keep both feet planed firmly on the floor, thank you very much! It helps that i seem to have a nack to the HA."
*I finish assembling the LMG*
"As for the LMG... Lets just say, we have an understanding..."
*I get up and go to fingers.*
"Ok mate, what did you pick up. Lets have a shufti.</span>
<a href='http://www.realdictionary.com/S/dir/shufti.asp' target='_blank'>Shufti</a>
JDW, what weapon is your speciallity? The GM's got to know.
*follows Bill*</span>
Nevermind, I think I gave some one purple already you'll have to use </b>[the standard light blue] please.
<b>Anywayz nice too have you aboard. No one has fought Kharaa, you are <span style='color:red'>all</span> fresh recuits this is your first week in the TSA. Expcept Cpl. Lev "Traitor" Nicol?</b>
"I just got a list like last time. Anything you want I'll drop of to you later."
*Pulls out a torn bit of paper with an inventory on.*</span></span>
<b>AP Bullets</b> - 25
<b>Ammo-pack</b> - 2
<b>Buckshot Shells</b> - 25
<b>Blitz </b>– 30
<b>Secondary Pistol</b> – 40
<b>HE Grenades</b> – 30
<b>Hip Flask</b> – 5
<b>Med-pack</b> – 2
<b>Rebreather </b>– 25
<b>Bionic Argumentation</b> – 50 per upgrade
Bionic Head
Eyesight augmentation: These add either sharpness (bonus to detection), night vision (ignore darkness modifiers), motion tracker, bio-scanner, target locator (bonus to aiming actions).
Arms
Muscular: Counts as having Ox’s strength
Fingers: Dexterity (gains a kind of general quickload skill - all fingery actions are easier, eg pickpocketing, etc.)
Chest, Abdomen
Muscular: Extra Health
Groin
Heh, heh, heh…
Legs
Muscular: Bonus to strength when jumping/kicking,
All bionics can also be overloaded by sonic attacks (not the hedgehog, the sound wavy things) and will explode cinematically should this ever be tried. Also electric weapons may have this effect; 10% chance on impact an augmentation will short circuit (causing damage to the user).
<b>Laser Targeter</b> - 35
<b>Silencer </b>- 35
<b>Your own ‘special brew’</b> – 15 - A flask of vile smelly liquid that maybe drunk from twice OR thrown once.
<b>PDA </b>–45
<b>Advanced Helmet</b> – 40
<b>Heavy Armour</b> – 250
<b>Jet Pack</b> – 200
<b>Subtle Knife</b> – 150 Crafted of an unknown alloy may cut through any known substance, ie a door, a vent, et. (triple damage in combat)
<b>Lucky Charm </b>– 15
<i>While your looking at the list Fingers carries on talking to you.</i>
<span style='font-family:Courier'><span style='color:gray'>"I heard those guys we captured are Russian. Me and the dropship pilot have an... <i>'understanding'</i>"
"Don't forget the breifing at 10:30 hours. I wanna find out who these guys are. Lemme telll ya they were well eqiupped who ever they were."</span></span>
<span style='color:purple'><b>Corperal Lev "Traitor" Nicolá</b></span> is talking with <span style='color:blue'><b>Sargent Epoch</b></span> in the far corner.
<span style='font-family:Courier'><span style='color:gray'><b>Pvt. Aaron 'Ox' Foster </b></span></span>is trying to chat up<span style='color:gray'><span style='font-family:Courier'><b>Pvt. Julia 'Patch' Johnson</b></span></span> by the bar.
The <span style='color:gray'><b>barman</b></span> is serving drinks.
You may talk to any one of them.
*I fieldstrip and clean the LMG*</span>
Upgrades:
Battle Suit Training +1 - Powerwalk (may move at normal speed when in HA).
Firearms Specialist +1 - Increase 10% damage increase with LMG.
Epoch, on page 7 you posted that I had a firearms specialist upgrade (From some range time). Is this still true? And how would it affect this leveling up? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Bill your skills are;
<b><span style='color:green'><u>Pvt William 'Bill' Door (lvl 1)</u></span></b>
<b>Combat Skill:</b> Firearms Specialist +1, Specialist (LMG)
<b>FieldCraft Skills:</b> Battle Suit Training +1
<b>Trait:</b> Vital Chance
<b>Cd:</b> 100
<b>In the future when you level up I will increase all your skills by 1 automacticaly to avoid confusion.
Every TWO levels you go up you may choose a new Skill. When you reach level two I will notifie you and you may choose a new skill. The more combat your involved in the faster you will level up.
Level 1 - 20exp needed - Boost to skills
Level 2 - 50exp needed - May choose a new skill, Plus 10 health
Level 3 - 100exp needed - Boost to skills
Level 4 - 125exp needed - May choose a new skill, Plus 10 health
Level 5 - 180exp needed - Boost to skills
Ect.
Small creature (eg. Skulk) - 5 exp gained
Humanoids (eg. human) - 10 exp gained
Large creature (eg. Fade, BattleSuit) - 20 exp gained
Giant creature (eg. Mech/Onos) - 35 exp gained
Titain (eg. Dropship/Hive) - 50 exp gained
Bill, Dea hope that answers all your questions.
PM or post me if you have any questions at all.
If you want to know your stats + exp just PM me /stats.</b>
So, what do you say to 100Cd now, and 200 later. Seems fair to me."</span>
Thanks for the clarification Epoch. I think I understand now.
" Hey Frantic wait up!"</span>