Combat Map Layout

ObliteraterObliterater Join Date: 2002-11-22 Member: 9652Members
<div class="IPBDescription">anyone have some layout examples?</div> I just wanted to see a few layout pics from Combat maps, to get an idea of how big they should be, how many passages, and things like that.

BTW how many combat maps are in the works, like lots or only a few?

Comments

  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    edited November 2003
    here are a few.
    blue is cc green is hive
    none of these are my maps nor are they nessicarily in teh final versions
    also they are not drawn at the same scale.
    keep in mind that teh hallways do cross over one antoher in may on these pics
    for example pulse the center hallway does not intesect near teh hive.
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    they look awfully, um, small.

    i may have a go at a few of these myself <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    Man core looks tiny, looks awful from a skulks point of view, marines rushing before skulks can even get into ambush places, but on the other hand, small map = small hallways = dead marines. Oh well I guess it wouldn't be official if it wasn't fair.
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    think "What if HLDM had skulks?", and go from there (Although Stalkyard would be a fun CO map...)
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