Co_cavern

SnakeUbSnakeUb Join Date: 2003-07-02 Member: 17871Members, Constellation
<div class="IPBDescription">a map ive been working on</div> heres some screenies of what ive made recently its a combat map. the rines start almost above the aliens and can either go down lots of stairs and in through the more ambushable but quicker route or take the more open but slightly longer route which include a large very fast lift.
The lift in RS goes to the ready room (a grate stops you getting in)

The screens wouldnt upload so i have put them in a zip file
<a href='http://www.angelfire.lycos.com/ns2/snake_ub/co_cavernscreens.zip' target='_blank'>Here</a>

Comments

  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    Add detail. Use more textures. Split up surfaces. Avoid rectangles. Use small colored point lights and bright spotlights to light your level. Nice try. Looks like an interesting concept, what with the pipes going up through the ceiling and such. But it desperately needs more details. Oh, and obstacles to hide behind.
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