Lerk Bite Vs Lerk Spike

JuggalotusJuggalotus Join Date: 2002-12-30 Member: 11639Members
<div class="IPBDescription">give comments on which is more useful</div> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> with bite > <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> with spikes > <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo-->
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> with spikes < <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> with bite > <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->

how do much of a factor will lerk bite play in scrims?
also how much of a factor will lerks without spike affect pubs?
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Comments

  • SpecIceSpecIce Join Date: 2003-07-24 Member: 18398Members
    WHy have another creature that bites that cost 30 rez? I mean we have the FADE Skulk and Onos that all have Melee attacks. Why have another? + I think people are just learing how useful early lerks can be if people know what there doing + I thought lerks were support tools not attacking ones? Who knows
  • ApeApe Join Date: 2003-06-17 Member: 17448Members, Constellation
    Only time will tell. I trust the PTs and Vets to test it extensively.
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    <!--QuoteBegin--[Spec]Ice+Nov 11 2003, 01:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([Spec]Ice @ Nov 11 2003, 01:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> WHy have another creature that bites that cost 30 rez? I mean we have the FADE Skulk and Onos that all have Melee attacks. Why have another? + I think people are just learing how useful early lerks can be if people know what there doing + I thought lerks were support tools not attacking ones? Who knows <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Because it can <i>FLY</i>
  • A_Damn_FoolA_Damn_Fool Join Date: 2003-08-09 Member: 19283Members
    I belive we trusted PT and Vets to test 2.0 extensivly and look at the peice of crap that still is. Its kinda a coin toss could be cool, could suck either way we have no choice
  • FleischwaffelFleischwaffel Join Date: 2003-11-11 Member: 22497Members
    IMO,replacing spike with bite will make it way harder to kill JPers until 3rd hive is up(acid,web,),OC hardly hit at a skilled JPer and spit is so slow that even a marine on foot can easy avoid it.
  • FanorESFanorES Join Date: 2003-07-29 Member: 18534Members
    In 1.04 I loved to go <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> , and fly to the marines in grazing flight at great speed, then hit them with one bite, rollback and hit them again. Repeat it until the marine(s) is/are dead.

    Yea, bite pwnz for the "elite" lerks.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    The people who are good at the new flight model (which I hate btw) can be very deadly as lerks. However, it is a bit harder to play as, and of course it's melee only.
  • severijnseverijn Join Date: 2002-12-18 Member: 11049Members
    To be honest, I'd rather have bite + spikes than those irritating spores.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->WHy have another creature that bites that cost 30 rez? I mean we have the FADE Skulk and Onos that all have Melee attacks. Why have another? + I think people are just learing how useful early lerks can be if people know what there doing + I thought lerks were support tools not attacking ones? Who knows <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I dunno, maybe the scores of 40-1 that players in 1.04 were scoring with the Lerk? I loved it, and I used it a lot, but it was a tad too nasty in the original format. If you put the time in, you should reap the benefits, but the benefits of becoming a 'good' Lerk were a little too high, because you were basically unstoppable to anything except multiple HA.
  • DavDav Join Date: 2003-02-19 Member: 13727Members, Constellation
    Going Lerk was one of my favourite things to do in 1.04, I wonder what kind of damage we are looking at for it in 2.1. I would think that it would be a bit less powerful than the Skulk's bite, however now that this is the Lerk's primary way of killing marines (spores are only really handy to keep marines at bay and often was nice complement of the spikes) I would hope that it is not too underpowered, 1.04 levels would rock.
  • xl-cowxl-cow Join Date: 2003-09-24 Member: 21163Members
    Well, now that lerks can't fly through the ceiling eh?

    I think a swoop would be as dangerous for a lerk as it is for a marine?
  • DavDav Join Date: 2003-02-19 Member: 13727Members, Constellation
    Yeah, it'll be great now that the Lerk doesn't fly into the roof making it near impossible to shoot and also the fact that the air speed of the Lerk is now capped.

    No more flying so fast passed the marines and biting, then hitting the wall and dying.
  • UNKNOWN16UNKNOWN16 Join Date: 2003-04-21 Member: 15708Members
    should have :
    Hive #1
    spikes and spores

    Hive #2
    Bite

    Hive #
    Umbra

    Spore will be needed to help stop a team of shottys, if that wan't the case spores and bite should be swaped.

    fly through bite some one move long range and spike.
  • haPihaPi Join Date: 2003-04-16 Member: 15556Members
    =|

    lerk is range attacker/support unit...

    i wouldnt go around biting.. b/c the only way u die as lerk is being too close...

    spore + being mad annoying kient > hero lerk + 2-3 marines

    spore is best wepon.. spikes is ok.. still does damage, but then again.. electrified res points... lerk is better for spike...

    i dunno man.. we'll see how it plays out.. eventually we get those elite fast lerk + instagibs and those n00bs like me who fly close combat.. die and dislike bite and jsut end up sporing
  • SoberanaSoberana Join Date: 2003-06-25 Member: 17695Members
    <!--QuoteBegin--Fleischwaffel+Nov 11 2003, 03:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fleischwaffel @ Nov 11 2003, 03:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IMO,replacing spike with bite will make it way harder to kill JPers until 3rd hive is up(acid,web,),OC hardly hit at a skilled JPer and spit is so slow that even a marine on foot can easy avoid it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> LIES.

    LERK BITE > JETPACKER.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--QuoteBegin--Fëanor[ES]+Nov 11 2003, 08:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fëanor[ES] @ Nov 11 2003, 08:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In 1.04 I loved to go <!--emo&::lerk::--><img src='http://www.natural-selection.org/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> , and fly to the marines in grazing flight at great speed, then hit them with one bite, rollback and hit them again. Repeat it until the marine(s) is/are dead.

    Yea, bite pwnz for the "elite" lerks. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah, that's what the fade is for now. Remember in 1.04 when everyone complained about a HMG/JP rush? Despite the fact that JPs are no longer as good, I would not be suprised to see something similar return to public play with lerk bite instead of lerk spike.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    As someone said in another thread, removing spike prevents aliens from making mines completely worthless near the beginning of the game(skulks need to suicide to take them out, gorges need to risk themselves to spit them, a spiking lerk will take out shitloads and fly away without taking damage)
  • PrometheusPrometheus Join Date: 2003-04-25 Member: 15825Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->IMO,replacing spike with bite will make it way harder to kill JPers until 3rd hive is up(acid,web,),OC hardly hit at a skilled JPer and spit is so slow that even a marine on foot can easy avoid it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    How can you have an opinion on what you haven't tested? You have a theory, thats all. Or am I wrong?

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->WHy have another creature that bites that cost 30 rez?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    As the fade is upped to 60 res, I think it would be nice to have som other early warrior (AND support) unit.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As someone said in another thread, removing spike prevents aliens from making mines completely worthless near the beginning of the game(skulks need to suicide to take them out, gorges need to risk themselves to spit them, a spiking lerk will take out shitloads and fly away without taking damage)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If spikes were to stay, Im sure they would make mines immune to it. I mean, mines has got to be immune to spores, so its really not that big an exception.
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    ok first of all lerk bite is much more efficient at taking out jetpackers than lerk spike is.

    I think in order to keep the lerk well rounded it should keep all its weapons as in:

    hive 0 - bite (slot1)
    hive 1 - spike (slot2) <u>and</u> spores (slot3)
    hive 2 - umbra (slot 4)
    hive 3 - primal scream

    This keeps everyone happy and makes the lerk extremely versitile. Yes, this combination of weapons at hive 1 makes it more deadly than in 1.04, but remember that the lerk has weaker hp/ap now so it may balance out. Yes, this gives it five weapon slots, more than any other alien. That shouldn't be a problem as I believe its still under the weapon limit.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    edited November 2003
    Spikes are better. Give me spikes and 1 hive, and I can pwn every rine I see(-edit- except heavies), hands down. Spore & Spike(P) baby, yeah.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    edited November 2003
    <!--QuoteBegin---Prometheus+Nov 11 2003, 08:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Prometheus @ Nov 11 2003, 08:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If spikes were to stay, Im sure they would make mines immune to it. I mean, mines has got to be immune to spores, so its really not that big an exception. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No....spore is not a projectile. Besides, if I had spike as a lerk, I'll be pretty frustrated if a skulk can para a mine out and I cant with my spike.

    edit: yea, in my last post, I forgot to consider that skulks can para mines out, but the point remains, its a pain to remove mines as skulk or gorge.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Lucid+Nov 11 2003, 11:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lucid @ Nov 11 2003, 11:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok first of all lerk bite is much more efficient at taking out jetpackers than lerk spike is.

    I think in order to keep the lerk well rounded it should keep all its weapons as in:

    hive 0 - bite (slot1)
    hive 1 - spike (slot2) <u>and</u> spores (slot3)
    hive 2 - umbra (slot 4)
    hive 3 - primal scream

    This keeps everyone happy and makes the lerk extremely versitile. Yes, this combination of weapons at hive 1 makes it more deadly than in 1.04, but remember that the lerk has weaker hp/ap now so it may balance out. Yes, this gives it five weapon slots, more than any other alien. That shouldn't be a problem as I believe its still under the weapon limit. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    A better suggestion was this:


    hive 0 - bite (spikes while perched)
    hive 1 - spores
    hive 2 - umbra
    hive 3 - primal scream


    What is perching? You for as long as you hold down the +duck button, you stick to a wall or a ceiling, like a bat would cling on to something. Bite automatically changes to spikes in this case.

    If you perch on the ground, bite changes to spikes, but perching on the ground allows you to move. Perching on the wall/ceiling makes it so you can't move.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    The most interesting change as I see it is that it allows lerks to take down buildings. So it may play as another counter to a marine rt rush (support the skulks w/spores, able to halt advance and destroy rts while skulks and marines alike regroup).
  • BenaiahBenaiah Join Date: 2003-11-11 Member: 22517Members
    [QUOTE Forlorn Posted on Nov 12 2003, 02:20 AM ]
    hive 0 - bite (spikes while perched)[/QUOTE]
    i love the perching idea, but that aside.

    i dunno, the whole point of a lerk is to spend its life in a vent.
    the idea of bite will force lerks out of vents and into the open to attack,
    this will leave them vulnerable an as they stand with so little health ... screwed...

    if u bring back bite(only) they wont be worth 30res
  • SpecIceSpecIce Join Date: 2003-07-24 Member: 18398Members
    Fades Basically Fly now so they took up the Postion of Lerk with Bite
  • G-FreshG-Fresh Join Date: 2003-06-11 Member: 17208Members
    I think the best way to settle this lerk spike/spore situation is to combine these two attacks. ie hitting players would cause the spikes to act normally, but hitting map objects such as walls etc 5+ times in a row(roughly in the same location) would cause a spore explosion. Could be hard to program though.
  • FrickenMoronFrickenMoron Join Date: 2002-11-21 Member: 9498Members
    Everyone who says biting lerks are bad is plain newb.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Wow. That'll shut the non-believers up <i>real</i> good. Oh wait... </sarc>

    I personally like my spikes. As long as I get to keep my beloved, annoying spores though, I'm not one to complain. I'm just worried that the fixed hulks and flying Lerk will make it far too easy to take down, rendering bite useless. But then again, testing should catch that anyway.
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    Meh, I am kinda split on the issue.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    <!--QuoteBegin--severijn+Nov 11 2003, 03:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (severijn @ Nov 11 2003, 03:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> To be honest, I'd rather have bite + spikes than those irritating spores. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    word up dog
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