Lerk Bite Vs Lerk Spike
Juggalotus
Join Date: 2002-12-30 Member: 11639Members
<div class="IPBDescription">give comments on which is more useful</div> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> with bite > <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> with spikes > <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo-->
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> with spikes < <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> with bite > <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
how do much of a factor will lerk bite play in scrims?
also how much of a factor will lerks without spike affect pubs?
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> with spikes > <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo-->
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> with spikes < <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> with bite > <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
how do much of a factor will lerk bite play in scrims?
also how much of a factor will lerks without spike affect pubs?
Comments
Because it can <i>FLY</i>
Yea, bite pwnz for the "elite" lerks.
I dunno, maybe the scores of 40-1 that players in 1.04 were scoring with the Lerk? I loved it, and I used it a lot, but it was a tad too nasty in the original format. If you put the time in, you should reap the benefits, but the benefits of becoming a 'good' Lerk were a little too high, because you were basically unstoppable to anything except multiple HA.
I think a swoop would be as dangerous for a lerk as it is for a marine?
No more flying so fast passed the marines and biting, then hitting the wall and dying.
Hive #1
spikes and spores
Hive #2
Bite
Hive #
Umbra
Spore will be needed to help stop a team of shottys, if that wan't the case spores and bite should be swaped.
fly through bite some one move long range and spike.
lerk is range attacker/support unit...
i wouldnt go around biting.. b/c the only way u die as lerk is being too close...
spore + being mad annoying kient > hero lerk + 2-3 marines
spore is best wepon.. spikes is ok.. still does damage, but then again.. electrified res points... lerk is better for spike...
i dunno man.. we'll see how it plays out.. eventually we get those elite fast lerk + instagibs and those n00bs like me who fly close combat.. die and dislike bite and jsut end up sporing
<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> LIES.
LERK BITE > JETPACKER.
Yea, bite pwnz for the "elite" lerks. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yeah, that's what the fade is for now. Remember in 1.04 when everyone complained about a HMG/JP rush? Despite the fact that JPs are no longer as good, I would not be suprised to see something similar return to public play with lerk bite instead of lerk spike.
How can you have an opinion on what you haven't tested? You have a theory, thats all. Or am I wrong?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->WHy have another creature that bites that cost 30 rez?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
As the fade is upped to 60 res, I think it would be nice to have som other early warrior (AND support) unit.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As someone said in another thread, removing spike prevents aliens from making mines completely worthless near the beginning of the game(skulks need to suicide to take them out, gorges need to risk themselves to spit them, a spiking lerk will take out shitloads and fly away without taking damage)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
If spikes were to stay, Im sure they would make mines immune to it. I mean, mines has got to be immune to spores, so its really not that big an exception.
I think in order to keep the lerk well rounded it should keep all its weapons as in:
hive 0 - bite (slot1)
hive 1 - spike (slot2) <u>and</u> spores (slot3)
hive 2 - umbra (slot 4)
hive 3 - primal scream
This keeps everyone happy and makes the lerk extremely versitile. Yes, this combination of weapons at hive 1 makes it more deadly than in 1.04, but remember that the lerk has weaker hp/ap now so it may balance out. Yes, this gives it five weapon slots, more than any other alien. That shouldn't be a problem as I believe its still under the weapon limit.
No....spore is not a projectile. Besides, if I had spike as a lerk, I'll be pretty frustrated if a skulk can para a mine out and I cant with my spike.
edit: yea, in my last post, I forgot to consider that skulks can para mines out, but the point remains, its a pain to remove mines as skulk or gorge.
I think in order to keep the lerk well rounded it should keep all its weapons as in:
hive 0 - bite (slot1)
hive 1 - spike (slot2) <u>and</u> spores (slot3)
hive 2 - umbra (slot 4)
hive 3 - primal scream
This keeps everyone happy and makes the lerk extremely versitile. Yes, this combination of weapons at hive 1 makes it more deadly than in 1.04, but remember that the lerk has weaker hp/ap now so it may balance out. Yes, this gives it five weapon slots, more than any other alien. That shouldn't be a problem as I believe its still under the weapon limit. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
A better suggestion was this:
hive 0 - bite (spikes while perched)
hive 1 - spores
hive 2 - umbra
hive 3 - primal scream
What is perching? You for as long as you hold down the +duck button, you stick to a wall or a ceiling, like a bat would cling on to something. Bite automatically changes to spikes in this case.
If you perch on the ground, bite changes to spikes, but perching on the ground allows you to move. Perching on the wall/ceiling makes it so you can't move.
hive 0 - bite (spikes while perched)[/QUOTE]
i love the perching idea, but that aside.
i dunno, the whole point of a lerk is to spend its life in a vent.
the idea of bite will force lerks out of vents and into the open to attack,
this will leave them vulnerable an as they stand with so little health ... screwed...
if u bring back bite(only) they wont be worth 30res
I personally like my spikes. As long as I get to keep my beloved, annoying spores though, I'm not one to complain. I'm just worried that the fixed hulks and flying Lerk will make it far too easy to take down, rendering bite useless. But then again, testing should catch that anyway.
word up dog