Skulk Movement Behaviour.

KaliasKalias Superskulk Join Date: 2002-11-01 Member: 2560Members
edited November 2003 in NS General Discussion
<div class="IPBDescription">Skulk max speed relating to pitch.</div> Very recently I had decided to test an old client hook for tfc which contained a speedometer to see if it would work with NS as I wished to see some exact values for movement and bunnyhopping, however I came across something odd.

When using the skulk I found that the speed you travelled at related to the angle (up and down) you were looking, for example when looking up 10 degrees you move much slower than when looking directly forwards.

'So what' I hear you say...

Well, when looking down slightly your maximum speed actually increases, when looking down at an angle of say... 45 degrees... you gain an increase in speed of around 30 percent, if you get closer to the optimum angle you go even faster.

This is not caused by the hook, and was tested with it removed by timing movement across the great viaduct, ns_nothing.

This strange behaviour only seems to affect the skulk, as all other roles (lerk, fade, gorge, onos, marine, heavy, jetpacker) move at the same speed no matter what angle you walk around in.
In addition this behaviour ceases when the 'crouch' key is pressed so I can only assume it is related to the skulks wall running code... and possibly a variation of the engine exploitation used to climb ladders (and walls as a skulk) faster than usual.

Any additional information can be forwarded to NS devs at their request.

Should this topic require moving feel free to do so, however I have lost all confidence in the bug report forum, which gives off the impression of never being reviewed, even if it is.

Comments

  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    edited November 2003
    I used that program too to improve my bunny hopping. They said they weren't going to fix the speed increase from strafing against a wall as it wasn't an issue worth the effort of fixing and you get 150% speed increase with it . So they probably won't be bothered with this either especially as you have to look at the ground for it to work which is kind of suicidal. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • KaliasKalias Superskulk Join Date: 2002-11-01 Member: 2560Members
    For clarification only the speed increase from this does not stack with the speed increase from wall strafing, else you would have a method to rival any skill of bunnyhopper.
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    One of the reasons that you are noticing the difference with the skulk is due to its ability to cling to the walls. Even though the floor is horizontal it is still considered a wall when dealing with the skulk cling.

    Try this: Look greater than 80 degrees above the horizontal and walk forward. You will notice that the skulk bounces over the ground. Again wall cling effect.

    There is very little that can be done to remove this effect as limiting it would also hamper the skulks ability to walk on the walls without falling off every little edge or bump.


    That is what is causing your speedometer to report different speeds. You are moving in a very minute jagged pattern rather than straight.

    Imagine this to be a graph of height vs distance

    0 degree elevation: ______________________________

    10 degree elevation: _._._._._._._._._._._._._._._._._._._._.

    90 degree elevation: /|_/|_/|_/|_/|_/|_/|_/|_/|_/|_/|_/|_/|_/

    You are travelling greater distances so your forward speed is reduced.
  • KaliasKalias Superskulk Join Date: 2002-11-01 Member: 2560Members
    edited November 2003
    I know full well you go slower when looking further up from horizontal... what I am saying is you go *faster* when you look down from horizontal.

    To follow on from your example...

    0 degree elevation: ______________________________

    -45 degree elevation: ____________________________________________
  • Vulgar_MenaceVulgar_Menace Join Date: 2003-10-29 Member: 22118Members
    And i know you have too much time on your hands
  • TechenTechen Join Date: 2003-05-15 Member: 16340Members, Constellation
    I think its a cool quark of the Half-Life engine. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    It gives the engine personality... i like it, dont remove it plz <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • civman2civman2 Join Date: 2002-11-03 Member: 6116Members, Constellation
    bunny hopping is still faster, i don't see the point in this.
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    not another "Is bhop moral?" topic...
  • SoberanaSoberana Join Date: 2003-06-25 Member: 17695Members
    <!--QuoteBegin--ThE HeRo+Nov 11 2003, 06:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThE HeRo @ Nov 11 2003, 06:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> not another "Is bhop moral?" topic... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <span style='font-size:21pt;line-height:100%'>IS IT?</span>
  • AeaAea Join Date: 2003-10-09 Member: 21552Members
    Well, staying on topic here, I think as you said before it's just a "bug," although it would be a nice permant feature <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    Kalias is right and it doesnt seem to help a bit, but this is nothing like bhopping as bhoping needs people to add alot of efort or a script , this may be a bug but u can stop people looking down when they move.

    nice work finding it but i think id would have been better pm'ing it to flarya as he does read most of the messages.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin--Trevelyan+Nov 11 2003, 04:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan @ Nov 11 2003, 04:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It gives the engine personality... i like it, dont remove it plz <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I don't believe it would be possible, unless they removed the Skulk's wall-climbing ability, anyways. d=
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    So you mean to say that when a skulk is watching where it puts its spikes it can move faster?

    Hm.

    Whoda thunk?
  • S2R2S2R2 Join Date: 2003-09-25 Member: 21209Members
    <!--QuoteBegin--Kalias+Nov 11 2003, 04:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kalias @ Nov 11 2003, 04:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This strange behaviour only seems to affect the skulk, as all other roles (Skulk, lerk, fade, gorge, onos, marine, heavy, jetpacker) move at the same speed no matter what angle you walk around in.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Wait ... <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> and <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> are the same right?
    Take a look at what you said
    Angle of view affects <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> speed but not the speeds of <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> Heavy <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
    jetpack <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
    so which is it? <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> or <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited November 2003
  • hawthornehawthorne Join Date: 2003-10-05 Member: 21460Members
    actually, you might want to try this with fade blink as well - i got a sort of quicker glide when i blinked with my view angled down.

    of course, i had nothing to measure with... so...
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Interesting.

    I too have noticed this quite some time back. Never said anything though, didn't think much of it.

    Good job. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DuFfY1DuFfY1 Join Date: 2003-06-06 Member: 17051Members
    edited November 2003
    Hold your +duck key when running, this will change the skulk's movement so it matches that of the other species.

    This will give you maximum speed.
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    ... who cares <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Just hold down crouch for maximum speed. You can look straight up and hold down crouch and still have top speed. (top running speed, that is)
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Should make something that toggles crouch on and off and have a regular crouch key hehe.
Sign In or Register to comment.