Ns_something

HubbubJubHubbubJub Join Date: 2002-06-22 Member: 811Members
edited November 2003 in Mapping Forum
<div class="IPBDescription">Uhhh, bored...</div> I got bored so I started tinkering around in VHE and such...and I came up with this hallway. The shots are a little small, so if you want me to enlarge them individually, I will. It's not compiled yet...I'm much too lazy to set up lights.rad for NS textures and stuff. But anyway, this is a "Marine Start" room.

Sadly, this took me like 3+ hours.

<img src='http://debacle.us/~iareloser/ns1.jpg' border='0' alt='user posted image'>

EDIT: Oh, yeah. Forgot to ask. Comments? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

Comments

  • CampaignjunkieCampaignjunkie Join Date: 2002-06-10 Member: 746Members
    Compile the map. In-editor shots never offer an accurate perspectives; it's impossible to determine the scale or the lighting of a map, which are crucial elements (especially in NS). Unless the map has fundamental flaws in construction (which this one doesn't), in-editor shots aren't practical. And in general it's good practice to compile often anyways.
  • HubbubJubHubbubJub Join Date: 2002-06-22 Member: 811Members
    edited November 2003
    Bah to lights! Okay, well when I unlazy myself I'll try to set up lights.rad for the NS wads.

    Faster than I thought it would be.

    <img src='http://debacle.us/~iareloser/nstest0000.jpg' border='0' alt='user posted image'>

    <img src='http://debacle.us/~iareloser/nstest0001.jpg' border='0' alt='user posted image'>

    Yeah, scale's a tad off. It's supposed to be some sort of cargo access bay...I'll fix the size. But anyway...comments?

    EDIT: Oh, by the way, how are the Join... signs set up? Additive, 255, distort?
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    Yes, with a lower render amount if you want it to be more transparent.

    Looks nice, but I don't like the flat pipes. Maybe put them behind a grate or something.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    <a href='http://www.hl2hosting.com/downloads/hl/mods/ns/wads/nslights_rad.htm' target='_blank'>http://www.hl2hosting.com/downloads/hl/mod...slights_rad.htm</a>

    that has all the 1.x lights, just addin the ns2.wad lights to the end

    amckern
  • HubbubJubHubbubJub Join Date: 2002-06-22 Member: 811Members
    Kage: the pipes aren't flat...it's hard to tell in the picture. I'll probably up the resize to 800 x 600 next time.

    amckern: thanks. I'll check that out and edit it as necessary.
  • Jeb_RadecJeb_Radec Join Date: 2002-08-09 Member: 1128Members
    looks pretty nice, this is teh stuff i always liked doing, making a room or two or a really cool looking hall way and spending a ton of time just making it perfect. Never was too good at finishing a large project.
  • HubbubJubHubbubJub Join Date: 2002-06-22 Member: 811Members
    Thanks for the comments. Right now I'm working on the central part of the ready room, but I have one problem...

    I don't have the "overlay" textures for the original monitors in "ns.wad". I know the "ns2.wad" has all the overlay things, but the "ns.wad" textures don't have it. And while I could make my own, I'm lazy. So does anyone have any premade ones? Or know where to find them?

    If I get desperate I'll probably make my own.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    check the sticky of ns wads, in the mapping forums

    amckern
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