Origins Help?

TheWhopperSaysTheWhopperSays Join Date: 2003-10-08 Member: 21516Members
<div class="IPBDescription">OH NO</div> ok, so i was doing a little fooling around iwth modeling, and when i recompiled the model i edited, i cant see it ingame. i made the origins 0 -25 0, but its so far back i cant see it at all... but i thought those were the default HL origins, so i dont know. any idea what better numbers would be?

Comments

  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    Grab the latest HLMV. It's got an origin helper thingy, so you can see what origin values look good and compile it in.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Generally you want 0 0 something as your origin.

    Mostly because in the case of models its usually above or below the ground, and thats controlled by the THIRD number in your origin.

    For v weapons, it could be a combination of all three needing to be changed. But player models, its generally going to be the third.
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    What ZeroByte means is you need to get <a href='http://www.wunderboy.org/3d_games/utils/hlmv.php' target='_blank'>Jed's hacked version of HLMV</a>. Regular HLMV doesn't have the origin-tweaking feature. And <a href='http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=16412&highlight=hlmv+origins[/url' target='_blank'>this is the information you need in order to change origins</a>.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    You only need to set the origins if you decompiled using an old compiler. One of the latest introduced decompilers did this on it's own, and so they do at the moment .
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