Question And A Wip

LancerEvoXLancerEvoX Join Date: 2002-11-01 Member: 2277Members
First the question: Is it possible to create a marine where a head and the body are randomly chosen for the player. My example would be the paratroopers in DoD where the player would get a randomized looking soldier. I was wonder if this was possible. I might look into converting all of the AvP2 models into one marine build that way. Maybe... I'm not that skilled though lol. 2nd one: Anyone know how to convert dtx textures to bmp?

Second: I was just messing around by making my own hacked marine, and this is what I came up with. Nothing special, since it uses mainly the AvP2 Sadar marine. Biggest issue I have right now is skinning. I suck at skinning. If anyone would like to give this guy a skin, PM me. Ill work on it if anyone is interested.

Comments

  • 1219am1219am Join Date: 2003-10-10 Member: 21560Members
    Is that what you have now? If it is, i love it!, i was just loking for something like that!!!
  • LancerEvoXLancerEvoX Join Date: 2002-11-01 Member: 2277Members
    edited November 2003
    so far... i still need to assign teh vertices, and fix the gasmask tube... its jsut there. btw teh eyes will be a transparent blue lol. (that screenie is an old one, its a Jin Roh mask btw)

    <img src='http://www.geocities.com/lancerknightx/Screenie.jpg' border='0' alt='user posted image'>
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    Randomization's coded in, If flay ever decided to implement somthing like that (already in a limited form in the Marine skin colors) it would be really cool (Although the Desert Crisis (HL) total customizible system would be more fun in my opinion)
  • LancerEvoXLancerEvoX Join Date: 2002-11-01 Member: 2277Members
    ok that screen didnt work <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->. But yea, c'mon flay add randomization or some form of customization.
  • 1219am1219am Join Date: 2003-10-10 Member: 21560Members
    edited November 2003
    Can i just have it now? PM me if i can <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    holy hell i need this head for my HA please
  • 2Dd2Dd Join Date: 2003-09-27 Member: 21246Members
    Amazing. Simply amazing.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Oh man that is sexy!
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    You can have two different skins, but no different models. Only JP may be different, but this isn't random, but equipment dependant.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    You can get two different head meshes by using the code for black and white player models, at the cost of the additional polys of a second head.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Ehm? Black and white colours are skinned on, not done via models.


    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->$bodygroup "marine"
    {
    studio "marine_ref"
    studio "marine_jetpack"
    }


    // 2 skin families
    $texturegroup skinfamilies
    {
    { "Marine_final.bmp" }
    { "Marine_black_01.bmp" }
    }<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    Just skin changing, nothing with submodels. Or is it just not used in there? But I had tried several other combinations of subgrouping, like

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->$bodygroup jp
    {
    blank
    studio "jp"
    }

    $body studio "marine_ref"
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    And it workded like normal, just changes for JP, so I really doubt there is a model for the black head ^^
    Please correct me if I'm wrong <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Well, a person has to keep his "secrets" secret, but it's possible to have different head meshes. Just think outside the box a little.

    /me feels unclean for saying "think outside the box"
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    You mean a smaler head hidden inside another texture of the other skin? Then this is exchanged with a trasparent texture so the head inside is revealed?
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    what you can do is make the texture groups assign a totally transparent texture to one head, and a skin to the other, then when the texture groups are reversed, so are the skins (except you would have a different skin for each head, but the transparent one would be shared, even though its only on one head at a time)

    see?
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    You're halfway there, but forget the "smaller head inside another head" part. Just have two normal-size heads on the model, and have it with a skinfamily such that when one is visible, the other is totally transparent, and vice versa.

    So, with that "secret" revealed how about we move on to having models looking different dependant on which weapon they're carrying. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    that would be strange

    so when i pic up a hmg i look like rambo and when i drop it i look like ...whatever...
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited November 2003
    That's what I said ^^ [somehow] *slaps himself*
  • LancerEvoXLancerEvoX Join Date: 2002-11-01 Member: 2277Members
    ok i dont get qc scripting lol. but yea thanks anyways. i'll just assign the vertices and release as is for a light marine. i'll let teh community do anything they want with it.
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    edited November 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><img src='http://www.unknownworlds.com/forums/uploads/post-19-1068620287.jpg' border='0' alt='user posted image'><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    omai, great touch on the transparent thingies, you can even see the eyes !

    Anywayz, knowing that this is a hackjob, makes it lose a little bit of my excitement ... a little bit <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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