Question And A Wip
LancerEvoX
Join Date: 2002-11-01 Member: 2277Members
First the question: Is it possible to create a marine where a head and the body are randomly chosen for the player. My example would be the paratroopers in DoD where the player would get a randomized looking soldier. I was wonder if this was possible. I might look into converting all of the AvP2 models into one marine build that way. Maybe... I'm not that skilled though lol. 2nd one: Anyone know how to convert dtx textures to bmp?
Second: I was just messing around by making my own hacked marine, and this is what I came up with. Nothing special, since it uses mainly the AvP2 Sadar marine. Biggest issue I have right now is skinning. I suck at skinning. If anyone would like to give this guy a skin, PM me. Ill work on it if anyone is interested.
Second: I was just messing around by making my own hacked marine, and this is what I came up with. Nothing special, since it uses mainly the AvP2 Sadar marine. Biggest issue I have right now is skinning. I suck at skinning. If anyone would like to give this guy a skin, PM me. Ill work on it if anyone is interested.
Comments
<img src='http://www.geocities.com/lancerknightx/Screenie.jpg' border='0' alt='user posted image'>
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->$bodygroup "marine"
{
studio "marine_ref"
studio "marine_jetpack"
}
// 2 skin families
$texturegroup skinfamilies
{
{ "Marine_final.bmp" }
{ "Marine_black_01.bmp" }
}<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
Just skin changing, nothing with submodels. Or is it just not used in there? But I had tried several other combinations of subgrouping, like
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->$bodygroup jp
{
blank
studio "jp"
}
$body studio "marine_ref"
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
And it workded like normal, just changes for JP, so I really doubt there is a model for the black head ^^
Please correct me if I'm wrong <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
/me feels unclean for saying "think outside the box"
see?
So, with that "secret" revealed how about we move on to having models looking different dependant on which weapon they're carrying. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
so when i pic up a hmg i look like rambo and when i drop it i look like ...whatever...
omai, great touch on the transparent thingies, you can even see the eyes !
Anywayz, knowing that this is a hackjob, makes it lose a little bit of my excitement ... a little bit <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->