Annoying Error (some Faces Disappears)
kawak
Join Date: 2003-01-11 Member: 12160Members, Constellation
<div class="IPBDescription">and a question about the "gl_wireframe"</div> Hello!
I have a little problem.. Sometimes, somes faces disappear on a certain angle.
Here is some screens to explain better my problem:
Here it's ok:
<img src='http://membres.lycos.fr/kawaak/err01.jpg' border='0' alt='user posted image'>
But if i move a bit:
<img src='http://membres.lycos.fr/kawaak/err02.jpg' border='0' alt='user posted image'>
The faces disapears.. and i have a "leak effect"
What's annoying me is the fact that this problem dont happend all the time.. Sometimes theses brushs are "normal" (while the .map is exactely the same...i didn't make any changes).
Actually this error is coming back. I know i have to remake theses brushs to resolve it, but i want to know why this problem dont happend all the time? It's illogic.
And i have another question,
Since NS2.0 cames out, i can't use the gl_wireframe's command (was working perfectly with NS1.04). When i change the shorcut's properties and launch the game..i've got this message:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->PF_WriteCoord_I called with no active message<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This is the same if i run the map from the console.
Here is my shortcut's properties:
C:\SIERRA\Half-Life\hl.exe -game ns -noipx -nointro -dev -console -particles 100000 +map ns_mymap
(i tried a lots of differents shortcuts: without -particles, with -numericping..etc..)
I'm missing something or i cant use anymore a "custom shortcut" with ns2.0?
Thanks in advance
I have a little problem.. Sometimes, somes faces disappear on a certain angle.
Here is some screens to explain better my problem:
Here it's ok:
<img src='http://membres.lycos.fr/kawaak/err01.jpg' border='0' alt='user posted image'>
But if i move a bit:
<img src='http://membres.lycos.fr/kawaak/err02.jpg' border='0' alt='user posted image'>
The faces disapears.. and i have a "leak effect"
What's annoying me is the fact that this problem dont happend all the time.. Sometimes theses brushs are "normal" (while the .map is exactely the same...i didn't make any changes).
Actually this error is coming back. I know i have to remake theses brushs to resolve it, but i want to know why this problem dont happend all the time? It's illogic.
And i have another question,
Since NS2.0 cames out, i can't use the gl_wireframe's command (was working perfectly with NS1.04). When i change the shorcut's properties and launch the game..i've got this message:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->PF_WriteCoord_I called with no active message<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This is the same if i run the map from the console.
Here is my shortcut's properties:
C:\SIERRA\Half-Life\hl.exe -game ns -noipx -nointro -dev -console -particles 100000 +map ns_mymap
(i tried a lots of differents shortcuts: without -particles, with -numericping..etc..)
I'm missing something or i cant use anymore a "custom shortcut" with ns2.0?
Thanks in advance
Comments
I have a little problem.. Sometimes, somes faces disappear on a certain angle.
Here is some screens to explain better my problem:
Here it's ok:
<img src='http://membres.lycos.fr/kawaak/err01.jpg' border='0' alt='user posted image'>
But if i move a bit:
<img src='http://membres.lycos.fr/kawaak/err02.jpg' border='0' alt='user posted image'>
The faces disapears.. and i have a "leak effect"
What's annoying me is the fact that this problem dont happend all the time.. Sometimes theses brushs are "normal" (while the .map is exactely the same...i didn't make any changes).
Actually this error is coming back. I know i have to remake theses brushs to resolve it, but i want to know why this problem dont happend all the time? It's illogic.
And i have another question,
Since NS2.0 cames out, i can't use the gl_wireframe's command (was working perfectly with NS1.04). When i change the shorcut's properties and launch the game..i've got this message:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->PF_WriteCoord_I called with no active message<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This is the same if i run the map from the console.
Here is my shortcut's properties:
C:\SIERRA\Half-Life\hl.exe -game ns -noipx -nointro -dev -console -particles 100000 +map ns_mymap
(i tried a lots of differents shortcuts: without -particles, with -numericping..etc..)
I'm missing something or i cant use anymore a "custom shortcut" with ns2.0?
Thanks in advance <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Make it a func_wall. Works for me every time.
~ DarkATi
Run VIS with -full like confused! suggested...
Also try setting gl_wireframe after you are already in the map - either that or the missing faces are causing the error.