Annoying Error (some Faces Disappears)

kawakkawak Join Date: 2003-01-11 Member: 12160Members, Constellation
<div class="IPBDescription">and a question about the "gl_wireframe"</div> Hello!

I have a little problem.. Sometimes, somes faces disappear on a certain angle.
Here is some screens to explain better my problem:

Here it's ok:
<img src='http://membres.lycos.fr/kawaak/err01.jpg' border='0' alt='user posted image'>

But if i move a bit:
<img src='http://membres.lycos.fr/kawaak/err02.jpg' border='0' alt='user posted image'>
The faces disapears.. and i have a "leak effect"

What's annoying me is the fact that this problem dont happend all the time.. Sometimes theses brushs are "normal" (while the .map is exactely the same...i didn't make any changes).
Actually this error is coming back. I know i have to remake theses brushs to resolve it, but i want to know why this problem dont happend all the time? It's illogic.

And i have another question,
Since NS2.0 cames out, i can't use the gl_wireframe's command (was working perfectly with NS1.04). When i change the shorcut's properties and launch the game..i've got this message:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->PF_WriteCoord_I called with no active message<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This is the same if i run the map from the console.
Here is my shortcut's properties:
C:\SIERRA\Half-Life\hl.exe -game ns -noipx -nointro -dev -console -particles 100000 +map ns_mymap
(i tried a lots of differents shortcuts: without -particles, with -numericping..etc..)
I'm missing something or i cant use anymore a "custom shortcut" with ns2.0?

Thanks in advance

Comments

  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    dont know about the wirefram problem ill look for it in a sec but usually the problem you are hiving is a vis problem. it occurs becasue teh face is culled as not viewable form the location you are in. i have this happen alot with the area inside clip brushes. basically i would suggest using vis with teh -full command and perhaps teh use f hint brushes to force teh brush to be shown
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--kawak+Nov 12 2003, 11:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kawak @ Nov 12 2003, 11:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hello!

    I have a little problem.. Sometimes, somes faces disappear on a certain angle.
    Here is some screens to explain better my problem:

    Here it's ok:
    <img src='http://membres.lycos.fr/kawaak/err01.jpg' border='0' alt='user posted image'>

    But if i move a bit:
    <img src='http://membres.lycos.fr/kawaak/err02.jpg' border='0' alt='user posted image'>
    The faces disapears.. and i have a "leak effect"

    What's annoying me is the fact that this problem dont happend all the time.. Sometimes theses brushs are "normal" (while the .map is exactely the same...i didn't make any changes).
    Actually this error is coming back. I know i have to remake theses brushs to resolve it, but i want to know why this problem dont happend all the time? It's illogic.

    And i have another question,
    Since NS2.0 cames out, i can't use the gl_wireframe's command (was working perfectly with NS1.04). When i change the shorcut's properties and launch the game..i've got this message:
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->PF_WriteCoord_I called with no active message<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This is the same if i run the map from the console.
    Here is my shortcut's properties:
    C:\SIERRA\Half-Life\hl.exe -game ns -noipx -nointro -dev -console -particles 100000 +map ns_mymap
    (i tried a lots of differents shortcuts: without -particles, with -numericping..etc..)
    I'm missing something or i cant use anymore a "custom shortcut" with ns2.0?

    Thanks in advance <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Make it a func_wall. Works for me every time.

    ~ DarkATi
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    How is the structure built there you have that error? I think it might be that way 'cause you have some error on the brush, an error that hammer can't see. Just make the lower structure of the wall again, and see if that works
  • PapercutPapercut Join Date: 2003-01-23 Member: 12656Members
    Too complex vertex-editing perhaps?
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    edited November 2003
    Post the compile log?

    Run VIS with -full like confused! suggested...
    Also try setting gl_wireframe after you are already in the map - either that or the missing faces are causing the error.
Sign In or Register to comment.