Wall Thickness
Snapper_Jo
Join Date: 2003-10-21 Member: 21858Members
<div class="IPBDescription">just how thick should it be....</div> Hey another question. Currently my walls are 64 units thick. Now on maps can it be the thinest possible without errors or what? How thick *should* I have my walls, cause having it 64 units thick is making it kinda blocky and "oogly" to work with.
Oh and while Im askin a question, is there a way to take screenshots without having to go into the map IN game? Cause yea I havent even done a Ready Room yet (wanted the feel of my map first) or player spawns yet. Ive just started on one of the hives and havent touched MS and wanted to show some of my fav rooms like Cargo Bay and The Atrium that I surprised look so good.
Anyways yea any help would be appreciated as usual.
-Red
Oh and while Im askin a question, is there a way to take screenshots without having to go into the map IN game? Cause yea I havent even done a Ready Room yet (wanted the feel of my map first) or player spawns yet. Ive just started on one of the hives and havent touched MS and wanted to show some of my fav rooms like Cargo Bay and The Atrium that I surprised look so good.
Anyways yea any help would be appreciated as usual.
-Red
Comments
for you r otehr question tehre is a tool by <a href='http://countermap.counter-strike.net/Nemesis/index.php?p=18' target='_blank'>nem called bsp view</a> which may suit you i dont really know haivng never used ti but yeah let me know if it helps
for you r otehr question tehre is a tool by <a href='http://countermap.counter-strike.net/Nemesis/index.php?p=18' target='_blank'>nem called bsp view</a> which may suit you i dont really know haivng never used ti but yeah let me know if it helps <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Most lighting is filtered out, so it doesn't look as nice. BSP view is really only good for looking at architechture.