Func_seethroughdoor

DecimatorDecimator Join Date: 2002-11-10 Member: 8057Members
<div class="IPBDescription">can't drop items</div> I was trying to build an enclosed elevator and I ran into a problem, the commander can't drop things through func_seethroughdoor. I was able to hack-fix it by making the roof a pyramid so things drop through, but that can't be done in all areas.

-if this belongs in the bug forum feel free to phase, but it feels more mapping related to me

Comments

  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    edited November 2003
    From the mapping guidelines:
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Marines can't build on ground that is...
    sloped more than 45 degrees
    too small an area for the building to fit
    under too low a ceiling for the building to fit
    under a liquid (water, lava, slime) or sky

    part of a func_seethrough or func_seethroughdoor

    blocked by a func_nobuild
    textured with the NOBUILD texture from ns.wad<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    That's probably why you can't even drop medpacks. But is it really such a big deal, the com can surely wait untill the marines gett off the elvator.
  • DecimatorDecimator Join Date: 2002-11-10 Member: 8057Members
    Actually I can drop medpacks on it. The problem is that they stay on top instead of going on the ground where it is supposed to be. Also, I did get it to work by making the slope of the entity more than 45 degrees, but this obviously isn't viable in every situation.
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