Func_seethroughdoor
Decimator
Join Date: 2002-11-10 Member: 8057Members
<div class="IPBDescription">can't drop items</div> I was trying to build an enclosed elevator and I ran into a problem, the commander can't drop things through func_seethroughdoor. I was able to hack-fix it by making the roof a pyramid so things drop through, but that can't be done in all areas.
-if this belongs in the bug forum feel free to phase, but it feels more mapping related to me
-if this belongs in the bug forum feel free to phase, but it feels more mapping related to me
Comments
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Marines can't build on ground that is...
sloped more than 45 degrees
too small an area for the building to fit
under too low a ceiling for the building to fit
under a liquid (water, lava, slime) or sky
part of a func_seethrough or func_seethroughdoor
blocked by a func_nobuild
textured with the NOBUILD texture from ns.wad<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That's probably why you can't even drop medpacks. But is it really such a big deal, the com can surely wait untill the marines gett off the elvator.