Stats-why No Jp Indication?

curlydavecurlydave Join Date: 2003-10-21 Member: 21855Members
When you press tab, or whatever key you have bound to multiplayer stats, it indicated who has heavy armor. However, there is no mention of a jet-pack. I think that mentioning it would be a good way to quickly tell the commander who has what, instead of just who has heavy armor.

Comments

  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Yeah, it will probably be in the next version.
  • Stanley_txpStanley_txp Join Date: 2003-10-04 Member: 21426Banned
    well, it's a little different. When you go heavy, you actualy use a different model(ns\models\player\heavy\heavy.mdl) but when you get a jp it switches submodel(ns\models\player\soldier\soldier.mdl[submodel2]) like picking up the bomb, or defuse kit in cs. so they are obviously coded differently. what i want to know is how they determine who is a black marine, and whose a white marine, because these are the same model, but with a different skin(ns\models\player\soldier\soldier.mdl[skin 1 or skin 2]) if you don't understand, then check the body tab in the <a href='http://www.swissquake.ch/chumbalum-soft/hlmv/index.html' target='_blank'>Half-life Modelviewer</a>
  • Cr-ckCr-ck Join Date: 2003-09-14 Member: 20873Members
    I was just thinking about this suggetion yesterday...When our comm had to keep asking "Whos got a JP!?"

    I think this is a great suggestion.
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    yes i also was thinking about this a couple days ago, would be very nice for the comm to know.

    btw: this should be in the S&I thread <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • AjurianAjurian Join Date: 2003-10-18 Member: 21753Members
    <!--QuoteBegin--Stanley_txp+Nov 18 2003, 05:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stanley_txp @ Nov 18 2003, 05:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well, it's a little different. When you go heavy, you actualy use a different model(ns\models\player\heavy\heavy.mdl) but when you get a jp it switches submodel(ns\models\player\soldier\soldier.mdl[submodel2]) like picking up the bomb, or defuse kit in cs. so they are obviously coded differently. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well in CS if you bring up the scores it shows who has the bomb (if your a terrorist) so I guess it wouldnt be that hard to add that functionality for jetpacks.
  • KrytosKrytos Join Date: 2003-08-19 Member: 19988Members
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=51649&hl=status' target='_blank'>http://www.unknownworlds.com/forums/in...51649&hl=status</a>

    Linkage!
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