Clan questions for ns
CMEast
Join Date: 2002-05-19 Member: 632Members
<div class="IPBDescription">Like match conditions, league rules etc</div>I was curious... all these clans are being set up but how large are the actual in game teams going to be? TFC varies from 8v8 to 9v9 depending on the continent and CS also varies in different leagues.
Also, are there any variables that need to be changed to make a match better (like removing the redeemer in UT). Does NS work in pre-match? (I ask as the map warpath for TFC doesnt and it occured to me that its possible that NS doesnt support it). If it does work in NS does it allow a minute or two to set the base up first or is everyone completely frozen and its just a way of enabling people to all start at the same time?
Do all the NS maps have the same optimal amount of players or are there larger and smaller ones (I presume there are different sizes).
I also wonder if there are any things a clan can abuse ingame... for instance Ive read that aliens each get more RP's if there are less people on their team. Does this mean that a clan can drop all but one of its team members and thirty seconds later all come back only now they have one of their team as a lvl5 or loads of buildings set up.
Another thing, I presume you'll need to change ends halfway through so that both clans get to play as marines and aliens. Will it be a timed thing so that both clans get to play for a certain time as both species so that you cant lose by bad luck. Or will two wins be needed, one as each species? Will this mean there are lots of draws or will you add the acumulated points (or speed of win/loss) together to get an average score and so almost always a proper result? Or maybe in the case of a win,lose situation you have a third round as a tie breaker?
Dont forget that the longer each match will take, the more organisation and the less clans will be interested.
Anyway, just some thoughts on clan matches that have been bothering me, thanks for reading yet another long post (if you cut straight to the end and didnt read the rest then I retract my thanks, go back and read it fool!<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Also, are there any variables that need to be changed to make a match better (like removing the redeemer in UT). Does NS work in pre-match? (I ask as the map warpath for TFC doesnt and it occured to me that its possible that NS doesnt support it). If it does work in NS does it allow a minute or two to set the base up first or is everyone completely frozen and its just a way of enabling people to all start at the same time?
Do all the NS maps have the same optimal amount of players or are there larger and smaller ones (I presume there are different sizes).
I also wonder if there are any things a clan can abuse ingame... for instance Ive read that aliens each get more RP's if there are less people on their team. Does this mean that a clan can drop all but one of its team members and thirty seconds later all come back only now they have one of their team as a lvl5 or loads of buildings set up.
Another thing, I presume you'll need to change ends halfway through so that both clans get to play as marines and aliens. Will it be a timed thing so that both clans get to play for a certain time as both species so that you cant lose by bad luck. Or will two wins be needed, one as each species? Will this mean there are lots of draws or will you add the acumulated points (or speed of win/loss) together to get an average score and so almost always a proper result? Or maybe in the case of a win,lose situation you have a third round as a tie breaker?
Dont forget that the longer each match will take, the more organisation and the less clans will be interested.
Anyway, just some thoughts on clan matches that have been bothering me, thanks for reading yet another long post (if you cut straight to the end and didnt read the rest then I retract my thanks, go back and read it fool!<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Comments
Well, from my experience, I would say the low end would be 5v5 games with a more standard of 9v9 or so (for clan matches). Any size from 3v3 up can be done, and the fun and action just rise along with the number of players.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Also, are there any variables that need to be changed to make a match better (like removing the redeemer in UT). <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
There is a server variable, called tournarment mode, which turns on FF for 95% of things and does other various things, to make it more enjoyable and balanced for organized clans.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->If it does work in NS does it allow a minute or two to set the base up first or is everyone completely frozen<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Right now, your are frozen until at least both teams have players and then a timer ticks down to the game start where you can move. This area has been changed a couple of times, so keep an open mind in this spot.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Do all the NS maps have the same optimal amount of players or are there larger and smaller ones (I presume there are different sizes).<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
You are correct in the fact that the amount of players usually depends on the size of the level.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I also wonder if there are any things a clan can abuse ingame... for instance Ive read that aliens each get more RP's if there are less people on their team.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
As for as I know this is/has been balanced out. If the aliens have fewer players, they generally need more RP to build structures, instead of spreading the building cost among other players. Also, the server keeps track of each users RP for a while after they disconnect meaning their RP does not go back into the pool, rather it sits there unused. If a whole team quits for 5 minutes (time needed for it to be effective), I don't think they would have much left when they came back <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Another thing, I presume you'll need to change ends halfway through so that both clans get to play as marines and aliens. Will it be a timed thing so that both clans get to play for a certain time as both species so that you cant lose by bad luck. Or will two wins be needed, one as each species?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
The level timer in NS works like this. Say it's set to an hour. In an hour, as many game that could be played will be (unless it's a clan match, where the admin just changes levels when needed). If the timer runs out in the middle of a round, it waits until the end of that round before automatically switching maps. This leaves no cliff hanger endings.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Dont forget that the longer each match will take, the more organisation and the less clans will be interested.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
A match can take from 2 minutes with a good/lucky rush to maybe around 45 mins to one where both teams drag it out and sit on defense and don't attack. Generally, if one team camps too much, the other will get their upgrades to the point where they can quickly end the level with their superioir power.
Hope this helps!
<!--EDIT|Comprox|Sep. 02 2002,01:41-->
Thanks <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
/me cheers for tournament mode
Defending team gets to pick either the map or the race to play first.
Challengers get to pick the Species if Defenders picked map, and visa-versa.
You have to win 2 games to win the match, after one game, the players switch sides, and play again. If the wins were split, then the teams switch off again, and play once more for a final showdown.
Other than that, the players are straight from the OGL rules, maybe have a 9v9, a 5v5, and a 14v14 ladder?
If you are 1 player short, you can choose to play anyway. If you are 2 players short, you lose, unless the other team chooses to play the match anyway.
As for as I know this is/has been balanced out. If the aliens have fewer players, they generally need more RP to build structures, instead of spreading the building cost among other players. <b><u>Also, the server keeps track of each users RP for a while after they disconnect meaning their RP does not go back into the pool, rather it sits there unused.</b></u> If a whole team quits for 5 minutes (time needed for it to be effective), I don't think they would have much left when they came back <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
OMG you don't know how much this will help me. Everynight at 7:30pm-8:30pm my cable internet company likes to disconnect all thier users in this area for some strange reason. This really gets me mad because I am unable to keep my score let alone help the team with my usual SG near the flag room. (TFC)
How long (right now) does the server keep track of the RPs for a player? I hope its about 5 min.